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Pidibidi

163
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5
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29
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16
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A member registered Jan 27, 2019 · View creator page →

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My favourite of the ones I played. Overall polished and just super fun to play.

I like the idea of controlling the tongue :) good job!

You really ran with the limitation and built a great concept around it. The controls felt a bit clunky, but the presentation is amazing.

Thank you for playing and your feedback :)

Thank you for your feedback. I guess the tutorial could be better and the the UI more explanatory, like an arrow showing the jumping angle.

Hey, thank you for the hint. I am sorry you couldnt play it!

Its a bit of a small map for the size of the player and the enemies. But maybe I just need to git gud.

Interesting idea, but the controls are still not clear to me. For example what are the powerups for?

The game was really fun. The concept (and name) feel kind of familiar to me  :p but the presentation is great and I had a blast with it! Made me feel 12 years old, trying out the CD with games that came in the Computer Bild Spiele magazine

Its probably the first game made with macroquad I ever played. Its a simple bu cute idea for a mobile game. I can see myself playing it waiting for the bus. Would like to see it polished in the future :)

I am not sure if it was my browser, the webGL build or whatever but no inputs were registered so that I couldnt get past the start screen. I didnt rate because of it because that wouldnt be fair in my opinion.

I agree wit muupi that the limitation is a bit extreme and makes it hard to really learn the controls in the first place. Other than this a nice concept.

The concept is nice and the implementation of the time limit I find pretty good. It really cuts the challenges into nice short junks. I just feel the controls of the hook and rope a bit weird. I didnt feel like I was in control of which direction it gets fired.

Cute little game. I love the idea of the pause button to stop the scrolling. Definitely adds another layer to the game play.

Its the first game I rate for this jam and it is a veeeeeery strong start! I love the whole concept and what you made out of it. It takes some time getting into it but I hope other people still give it a proper try!

I am making a life simulation where the player needs to gather all documents necessary to apply for a work permit. Documents need to be requested at different offices with different opening hours and each document has a certain processing time. The processing time and opening hours are in real time. Oh - and there is no saving. I estimate that it has a play time of around  168  hours - depending on what day of the week you start playing it. I cant wait to see the first speed runs.

Other Ideas I had: real time 24h of Le Mans Management game, 2h long autoscroll platformer, any game but with an unskippable hour long opening cinematic, an RPG where you have to do a few dozen fetch quests to start with just so you can afford your first basic weapon in the shop. I feel like my brain is fueled by spite and the passionate to torture gamers...

On my brain storming list for this jam is also a platformer which consists of only one 2h long autoscroll level

I live the visuals, especially the particle effects when destroying an asteroid. Cool game!

Good job! I like the visual style you were going for a lot! Just the controls felt a bit rough.

It took me some time to figure out the gameplay but nice idea!

I have a knot in my fingers now. And in my brain... :D Jokes aside, great idea and nice presentation. I just had some troubles that sometime the game wouldnt recognize more than two inputs at a time.

A very polished idea. I had lots of fun playing :)

Ohhhh! I was wildly clicking my mouse button instead of holding it :D

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Very nice game. I think we went with some similar ideas into this game jam :D

Just when I thought: Ha! I can just stay at one house to destroy it and collect its goodies, the game showed me that I cant cheat like this. Its a great take on the theme and I enjoyed playing it. A bit more of juice when destroying stuff as Ezra Mason said would be nice but that'd be the cherry on top.

Wow, one of the best games in this jam I played so far! I really like the concept. I would love to see a more polished version of that in the near future, maybe for Android.

The idea with the background story is very nice. The rate at which the luggage is created in the beginning made me wonder if the game worked, Maybe it needs some adjustment there. After three suitcases the screen just wen black. I guess I lost.

The idea is very nice, but somehow it doesnt really work for me or at least it is too tedious to really get chaos started. The cars seem pretty uninterested in me or some stuff laying on the road.

Nice job! I love the idea of the change of shooter while the controls stay the same. Especially that it can jump back to the very scene you left earlier with the same enemy placement. But the bow and arrow shooter seems unbeatable. The blobs come to the center and cant be shot anymore while they are draining my health.

Nice job! I love that the player stays static while everything else rotates. Caught me off guard at the start. Btw: You should set a fixed resolution on the itch-page, otherwise the round counter is cut off if you are not in full screen.

The look of the game is very nice. The single assets look great! 

I agree with Gwanabanana: The dollision detection could be a bit more precise. But I like the combination of the music and the animation of the train. Kinda cute... if we dont think about the dark thirst of blood of the train for a second...

My first impression when starting up the game: Thats one huge cursor! And a very cute one too. The idea is very nice to balance isolation and health. I think it speaks from the heart of a lot of people nowadays. Its challenging to keep a graps on all the people. Great job!

As I was born in East Germany I had to play this game. Hilarious idea and realistic simulation of how it is to drive a Trabbi!

Hey, I have to agree with Gwanabanana, the player movement feels a bit off. And I think you set the player as the parent of the box when picking it up, but it doesnt get set back when put on the conveyor resulting in some weird moving boxes. But keep it up! :)

I still have no idea how to play this game but I still had fun! A bit of a tutorial would be great, but those are rare in jams anyway. Great Job!

Hello! The bonus for adjacent tiles is on my to do list for this game. as it came up multiple times now I will push it up the list so it can be rolled out with one of the next updates. I will have a look at Kairosoft games. My inspiration were games like Simmiland, Islanders or Dorfromantik. Thank you for playing and your feedback :)

Hi and thank you for playing :) Yes, that certain tiles gain a bonus or give a bonus for adjacent tiles are a plan for the game like the windmills efficiency based on how many farms are around. Your point of a greater goal to thrive for is a good one, I will look into that how to motivate the player for building his island and to experiment with the different tiles. Thank you for your feedback!

Hi and thank you for your feedback. I absolutely agree with your points. Its not polished and for a management game it lacks a bit in information. I will try my best to add those things in the next weeks.