My favourite of the ones I played. Overall polished and just super fun to play.
Pidibidi
Creator of
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I am making a life simulation where the player needs to gather all documents necessary to apply for a work permit. Documents need to be requested at different offices with different opening hours and each document has a certain processing time. The processing time and opening hours are in real time. Oh - and there is no saving. I estimate that it has a play time of around 168 hours - depending on what day of the week you start playing it. I cant wait to see the first speed runs.
Other Ideas I had: real time 24h of Le Mans Management game, 2h long autoscroll platformer, any game but with an unskippable hour long opening cinematic, an RPG where you have to do a few dozen fetch quests to start with just so you can afford your first basic weapon in the shop. I feel like my brain is fueled by spite and the passionate to torture gamers...
Just when I thought: Ha! I can just stay at one house to destroy it and collect its goodies, the game showed me that I cant cheat like this. Its a great take on the theme and I enjoyed playing it. A bit more of juice when destroying stuff as Ezra Mason said would be nice but that'd be the cherry on top.
Nice job! I love the idea of the change of shooter while the controls stay the same. Especially that it can jump back to the very scene you left earlier with the same enemy placement. But the bow and arrow shooter seems unbeatable. The blobs come to the center and cant be shot anymore while they are draining my health.
Hello! The bonus for adjacent tiles is on my to do list for this game. as it came up multiple times now I will push it up the list so it can be rolled out with one of the next updates. I will have a look at Kairosoft games. My inspiration were games like Simmiland, Islanders or Dorfromantik. Thank you for playing and your feedback :)
Hi and thank you for playing :) Yes, that certain tiles gain a bonus or give a bonus for adjacent tiles are a plan for the game like the windmills efficiency based on how many farms are around. Your point of a greater goal to thrive for is a good one, I will look into that how to motivate the player for building his island and to experiment with the different tiles. Thank you for your feedback!