I was quite impressed with this one. The mechanics are satisfying, the challenge is perfectly balanced, the story and atmosphere perfectly combine with the mechanics and world design - I loved this. I also appreciate the appropriately written (or chosen) music. All around, very well made RPG.
irmoz
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There are some very interesting gameplay ideas here, but I jsut couldn't quite make sense of it all. I found the atmosphere very engaging though, and the world you created. The combat was also a bit confusing and maybe balanced too harshly. All in all though, some cool ideas I'd enjoy seeing fleshed out.
I found the graphics quite charming, and pets are an automatic cute vote, but I think the gameplay is sadly a bit lacking. The Tetris minigame is well implemented, though it's hard to see its relevance to the pet. The sound effects are a bit loud, and the lack of music is a missed opportunity. I see potential in the concept, though, and some more polish would take this concept to the next level.
As for sound effects, you could view my game AI: Wild & Free, available here on Itch. For music, I have a soundcloud and bandcamp. I'm actually currently working on a portfolio video atm, made up of content I've created over the past couple years. I can give you a link to that when it's finished, if you like. :)
Honestly, dude. It felt awesome, like I was some kind of giant jumping across planets to destroy life! I'd remake it but with planets about 50x the size, with tiny people to trample. Maybe some structures that spawn the people.
I'd be happy to team up with you, I know my way around UE4. Also, I notice you're lacking sound, and that just happens to be my area of expertise ;)
Hey guys! I've finally got to a point with my first game project where I'm happy to let the world see it. So, please, tell me what you think of my new game, and don't be gentle! All feedback is welcome, especially negative, because how else will I learn? :P
GAMEPLAY: There are two control schemes, rotational and directional. Rotational is similar to Asteroids, where youcan only thrust in the direction you're facing. Directional is more traditional twin-stick, where you both turn and thrust in the direction you're pressing on keyboard/gamepad. Each level spawns a random amount of drone nests in random places, which each intermittently spawn drones. Destroy all drones, and all nests, to advance to the next stage! Indefinitely!
Please enjoy!
https://irmoz.itch.io/ai-wild-free
That is a SEXY looking game, dude. I love the art style- muted colours for backgrouns, brighter colours for characters and UI. It adds a subtlke sense of depth. I hope the gameplay is as deep ;)
EDIT: DUDE! I just played it and this game is amazing. Well done! The animations, sounds, it's all excellent! What engine are you using?
Thanks for playing! Glad you liked it. I was wondering about the positioning of the HP bar, actually. Where would you recommend I move it to? Top-right corner?
As for the exit - I still haven't figured that one out, actually. If I can ever figure it out, I'll let you know :)
I'm consistently updating it, so if you're interested in seeing the updates, go ahead and re-download!
Cheers again.
Thanks for the feedback! Maybe I should be more explicit about the controls, because I've found quite a few people complaining about them.
It's not a typical twin-stick with absolute directions, the controls are more like Asteroids, combined with twin-stick shooting. You can shoot in any direction at any time, no matter which way you're facing. With M+KB, the bullets should go toward the mouse. With controller, the bullets will fly in the direction you're tilting the right stick.
If it's the steering that's throwing you, A and D turn the ship, but thrusting with W is how you actually change the direction of movement- again, like Asteroids.
Unless I've misunderstood you, that should, I hope, clear up any confusion :)