Play game
Uruka Has Beef With Santa's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of sub theme | #7 | 3.875 | 3.875 |
Mechanics | #8 | 3.500 | 3.500 |
Usability (Does it work) | #9 | 4.250 | 4.250 |
Overall | #10 | 3.760 | 3.760 |
Fun | #11 | 3.375 | 3.375 |
Relevant to PhaseConnect | #12 | 4.438 | 4.438 |
Visual Asthetic | #14 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Pretty nice! Though I'm not quite sure how the enemy health works - it seems like either some hits do no damage, or it takes more than one hit for the enemy's health bar to change.
Since Santa is Yellow, he is only hurt when the Notes are Red (post-bounce). I probably should've had a little illustration pop up upon the game loading. Thank you for the feedback and thanks for playing!
Oh, no-no, that I figured out.
It's just that sometimes when red notes hit Santa, he pulsates in response, but his health bar doesn't seem to change.
I see, so a better Boss Health UI would probably be a Megaman esk one so every time the boss is damaged, his health will properly communicate a loss of hp. Alrighty I get it now sorry lol.
Yeah, I think it would be more intuitive for the player to avoid confusion. It can still be snowflakes, as long as there's visible change for every successful hit.
Np!
Pretty Bad ass! I love the bullet hell-esque mechanics, reminds me of Radiant Silvergun back in the day. Good stuff!
Thank you!
good submission! I wish the game autofired my finger got tired after a while ToT
My bad, I used to play a lot of clicker games so I am used to rapid clickin. Thank you for playing!
very fun concept! Had to fight with screen elements since I keep clicking and dragging everything around the screen to aim lol, a fullscreen option would fix this
I'll be sure to add that post vote 😎👍