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(+1)

Oh, no-no, that I figured out.

It's just that sometimes when red notes hit Santa, he pulsates in response, but his health bar doesn't seem to change.

I see, so a better Boss Health UI would probably be a Megaman esk one so every time the boss is damaged, his health will properly communicate a loss of hp. Alrighty I get it now sorry lol.

(+1)

Yeah, I think it would be more intuitive for the player to avoid confusion. It can still be snowflakes, as long as there's visible change for every successful hit.

Np!