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Runic Rumble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #16 | 2.469 | 2.667 |
Creativity | #20 | 2.160 | 2.333 |
Gameplay | #21 | 1.543 | 1.667 |
Use of Theme | #22 | 1.852 | 2.000 |
Overall | #22 | 1.749 | 1.889 |
Audio | #23 | 1.234 | 1.333 |
Overall Enjoyment | #26 | 1.234 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I don’t understand what’s happening and the game is lagging so much I’m not sure what I’m making. It seemed to look cool tho
Alright, this one is a little rough to review, honestly. I immediately love the oldschool nes-style graphics, and was actually looking forward to getting into this one for some fun, simple combat, but I mechanically cannot figure out how to play this game. The amount of controls is overwhelming for what looks (amazing presentation, for the record) like it's going to be a straightforward old Gameboy game. My brain was not prepared for the complexity at all.
It does pain me to write that, for the record, because it's also apparent that a TON of work went into this, and there's a ton of stuff just on the edge of being epic. A game jam just isn't the right venue, usually, for this type of game. In the context, folks here have about 30 games to choose from in just a few days. Give me a game, make it simple to interface with, and teach me how to do so within the game as much as you can. If I have time to sit back down with this before the jam ends I definitely will, it has a promising look but too much overhead to get into. In the end, you finished with something I'd like to revisit, and that's a point of pride I hope. Thanks for giving me a game to play!