Fun concept and I really love the art style! I saw you used Godot, I'm curious how you did the physics for the trash bags and trash objects? I'm still a beginner in Godot 4 but I don't think I've seen physics on a sprite like that before.
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Thank you for your feedback!
I used Softbody2D plugin. It even provides breakable soft body, and I made garbage bags breakable at first which looked really cool, but unfortunately with this thing enabled web build performance dropped significantly.
What this plugin does is it generates voronnoi pattern from the texture you provide then adds a bunch of rigidbodies with joints between them. It also creates skeleton node with bones and links them to rigidbodies via remote transform.
I also had to modify generated rigidbodies to allow for empty space inside the bag.
I made this game using Godot 4.3, but when I started the project I knew 4.4 is coming, so I tried release candidate build but this plugin didn't work there correctly.
I love the artistic style of the game! Wished I could spread even more choas. Maybe some more buldings types or other objects (cars, people, parks, etc:) would give it an extra kick?
I love the art and audio, but the gameplay is very basic and repetitive. Also, controls are bit hard to understand well, I can't press W to fly, space to hold the bag, AND D to go to the left.
But I like that instead the game just being chaos, YOU cause chaos, it's creative! Good work!
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