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A jam submission

ClickerView game page

You click
Submitted by Frosty — 1 day, 12 hours before the deadline
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Clicker's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#24.4004.400
Audio#53.8003.800
Use of Theme#93.6003.600
Creativity#152.8002.800
Overall#153.2673.267
Overall Enjoyment#162.8002.800
Gameplay#192.2002.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Firstly, i am in love with visual and color pallete, gosh the color pallete is a beauty.

Haven't played clicker game before, i kind of got the hang of what was going on, but the only thing that this game was lacking was a tutorial, a small tutorial might have helped the game to outshine a bit, 

but overall, the game looked awesome in terms of visuals and gameplay :D

Developer

Thanks mate, if you like the color palette I suggest you check out the Lospec website, it's so fantastically well managed. 

and yeah you are correct my game lacked a couple of things: more musical options, a tutorial, animations, more levels, some indicators for the automation, etc. but i really ran out of time XD i had only 3 days free. 

i'll try to improve for the next jam <3 

Submitted(+1)

 Nice clicker, I liked the visuals and the color palette, the fact that there is not a one to one ratio with the products makes automating them more satisfying. I think that an indicator on the bottom right buttons to show that you can upgrade to robots would make it clearer, maybe even show the score thresholds where they unlock.

Developer

thanks mate. yeah the visuals for me is always a top priority, as for the things you pointed out for improvement I kinda ran out of time (I had to do my main job) but yeah putting an indicated, a little tutorial, little animations, they were all on my mind XD but thanks for the advice shows your comment is genuine <3

Submitted(+1)

I honestly have no idea what I just played but that was kind of fun. I think it was a puzzle and I somehow got the score to go up so I'll take it. Interesting design!

Developer(+1)

lol for me it wasn't about making a "good game" it was mostly a practice of making "something" it was supposed to be a clicker game that you can actually beat. the end result would be that all of the lines are automated. but i'm glad you enjoyed the goofy side of things.