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Landscaping's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #3 | 4.250 | 4.250 |
Gameplay | #5 | 4.000 | 4.000 |
Overall Enjoyment | #8 | 3.750 | 3.750 |
Creativity | #8 | 4.000 | 4.000 |
Overall | #11 | 3.500 | 3.500 |
Audio | #14 | 3.000 | 3.000 |
Use of Theme | #22 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I enjoyed this. There are only a few levels but their complexity is high, especially the final one. The art style is cute. I love the robot's animation when they plant trees and menacingly burn them down. The way the effect propagates was also very well done, there is sometimes the need to destroy a plant after the effects propagated to save more space. The simple sound design was enough to make it work. The sound each block of land made when I hovered over them, combined with the natural ambiance felt very relaxing. The only issue I want to point out is the big trees will cover what the plant behind is, sometimes you can't tell whether or not there's a plant behind them at all. A transparent sprite appearing when you are hovering on one of those blocks would help.
ok let's see. the use of theme was basically zero cuz i don't really see how automation corresponds to that ... but aside from the deviation from the theme ... it was a good game. mainly because of the creativity in the puzzles (which are a bit too hard from the get go. you probably should've just made a bunch of easy levels to get the player to adjust to this weird now mechanic and puzzle solving system)
what else ... the audio was ok the visuals were fantastic for what the game was. and that's it i think