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ok let's see. the use of theme was basically zero cuz i don't really see how automation corresponds to that ... but aside from the deviation from the theme ... it was a good game. mainly because of the creativity in the puzzles (which are a bit too hard from the get go. you probably should've just made a bunch of easy levels to get the player to adjust to this weird now mechanic and puzzle solving system) 

what else ... the audio was ok the visuals were fantastic for what the game was. and that's it i think