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Trick Catch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #18 | 3.944 | 3.944 |
Theme/Limitation | #31 | 4.083 | 4.083 |
Overall | #38 | 3.794 | 3.794 |
Fun/Design | #50 | 3.833 | 3.833 |
Graphics/Animation | #79 | 3.667 | 3.667 |
Music/Sound | #79 | 3.444 | 3.444 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You collect stuff with a returning boomerang!
What was your team size?
3-4
You and 2-3 other jammers
Which of the following content in your game is NOT 100% newly made for the jam?
Art/Animation
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Wow, I could see this as a full game (a puzzle or a shooter-like). The boomerang is actually quite easy to control when you get a hang of it and quite satisfying then. Good job on the character/boomerang controller and the assets, nice to see a 3d game on this jam.
Well done, thank you for leaving feedback on my submission :)
Very much so best played using the executable. Otherwise in the web port it's hard to keep your mouse in the play area. Boomerangs seem to be a little bit of a consistent mechanic in the jam but yours is the first I've seen in a 3D space. It would be nice if the enemies gave a visual cue to you correctly hitting them, as with the larger amount of health they have it can sometimes seem like nothing is happening. It seems like everything other than the art, animation, music, and sfx were done for the jam. All these items had pretty good choices with relatively good consistency but I feel the more test level geometry was something that made this feel like a prototype more than anything.
The destructibleish environment and the movement felt quite nice though.
Nice job! The boomerang was a really cool mechanic.
Awesome game!, love the boomerang and the 2 hit capability, I took like 20 minutes exploring but i cannot find how to scale up, I think i miss some jumps. really nice experience, i like the exploration component, consider to put at least a well done screen when you collect everything!
could you check out my Jam submission? i'll really appreciate it. Thanks!
Excellent world design! Think I could be in there for 2-3 more hours and still discovering secrets. Satisfying to whip the boomerang around walls and take out enemy sentries!