Play game
Pawprints and Platforms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #141 | 3.444 | 3.444 |
Graphics/Animation | #143 | 3.333 | 3.333 |
Overall | #243 | 2.689 | 2.689 |
Technical Implementation | #256 | 2.556 | 2.556 |
Fun/Design | #312 | 2.444 | 2.444 |
Music/Sound | #353 | 1.667 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
It's a collect-em-up platformer where you head to the flag and back in each level.
What was your team size?
Solo
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
Leave a comment
Log in with itch.io to leave a comment.
Comments
Please take this as the constructive critisism that I want it to be... I, of course, want to see you make more games.
But for this one you took a mechanic that many people disliked from old games, namely being forced to walk to a specific place to enable you to collect stuff you have seen a while ago with almost no changes in environment and challenge (see Donkey Kong 64) and combined it with levels that are way to big for the amount of content that they hold and hide paws so I only have a 50% chance of walking there with the right flag position. The level design especially made me walk some paths 4 times (in, shadow paw, out, flag, in, paw, out) turning this game into a walking simulator that the few platformer parts couldn't make interesting.
Also, that last door was overhyped.
I think that's fair. Personally I haven't played Donkey Kong 64 or a game with a a similar mechanic, but maybe I could have predicted some of the issues.
A lot of this jam for me was a learning experience in making a game in 3d for once, so it definitely isn't perfect.
Also it's a game jam, what did you expect for the final door?
Cute game, like the idea a lot. Liked that you went for a 3D game too. I would've like to had the control of the camera in all directions, not just left and right. Sometimes I wanted to look what was up the staircase while I was jumping. Also I got a little frustrated when I went through the whole hedge-maze thing and found out the paw was transparent. lol I had to go alll the way back. Great job though, 3D is not easy but you made it work.
Really cute, and I like that you kept the scope reasonable for a gamejam game. Excellent prototype to take further if you wanted to. Would've liked to have some background music, so instead, I just opened up youtube and put the Banjo-Kazooie OST on. That seemed to work.