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DeepSeaCollector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #36 | 4.000 | 4.000 |
Graphics/Animation | #65 | 3.778 | 3.778 |
Music/Sound | #66 | 3.556 | 3.556 |
Overall | #84 | 3.533 | 3.533 |
Technical Implementation | #113 | 3.333 | 3.333 |
Fun/Design | #209 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The way I used the limitation is when you have to find treasure and then bring it back to the starting point where Captain James is. The collectables are the treasure chests.
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
It controls great. The mini map was helps massively, I would like to have seen the boat in the map too though. The swinging claw was implemented very well. Nice pixel art and sound effects too! The bubbles coming from the back of the submarine is a nice touch! This is a good way to combine the collectible focus with the 'there and back' theme.
Please consider playing my submission too and letting me know what you think.
Loved the minimap and the speed was just right, you really hit a sweet spot there! SFX and music choice was great. Pixel art was very good as well, pretty solid game!
it has a nice atmosphere but its map is so huge relative to the content. so it becomes a little boring after a while. you could shrink the map and make more moveable objects to have fun with on the way!
nice work!
Thanks for the feedback, it helps with understanding what to improve on. I agree the maps a bit too big, and possibly focusing on more moving objects could add more gameplay and fun to the game. Thanks again!
Great game.