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Coolberry Industries

33
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A member registered Sep 06, 2020 · View creator page →

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I had no lag with spider count, so safe to say on high end rigs the game runs well. Managed to kill the boss too ;)

Cool concept, would be neat with some enemy varieties and more abilities to squash those spiders!

Hard game but when I finished it was like I finished giving birth, very rewarding!

We really enjoyed the way you tackled the limitation! The gameplay was akin to a Wario-Ware game which we also enjoyed, in terms of fast past repetitive actions that you have to ace.

Thanks for the comment!

Don't worry, the co-dev couldn't finish the game either haha.  There's a few jumps that you need to be precision point on but I made it too unforgiving, I'll have to tweak em

Thanks for the comment! 

We’re  glad to hear that Shotty Jump hit you deep emotionally, it hit deep somewhere else for us o.o


We’re still novices to 2D platformers and we will definitely update the game after the jam with some other stuff you generally see with platformers. 

Thanks for the comment!

I agree that the ghosts move too fast - I’ll definitely have to tweak them, and I think your idea will be the best way to implement them. 

Agreed! In all honesty we completely forgot about the intro until the very last second, so it was a mad rush to get it in and working before the deadline hahah!

We had fun with the grapple hook and agree with others that  movement is a bit sluggish (but that’s an easy fix :)) other than that nice game!

Thank you! We really appreciate your in depth review. 


Programmer here - agree with you with everything you have an issue with. Every jam we compete in we have the issue of not having an introduction/tutorial so that info text was thrown in last minute because we always leave it last minute haha. 

AI too I agree, it was working mostly until the second last day. As you probably can tell the little enemies clump together and spew the same voice lines. As well as them flying sometimes which I’m still trying to figure out. 

We actually had a workaround with the boss getting stuck - the original plan was to have it so the boss would walk through trees when they’re finished burning and they’d kind of fall apart. Ran out of time on that one, my fault 😅

We plan to fix these issues and kind of re-release it so it’s more playable. Thank you for your feedback!

Thank you!

Our artist spent some time designing the world, and I think it turned out pretty cool!

Thank you!

This is actually the unreleased and unannounced and unplanned Part 3 DLC for Doom Eternal!

Thank you!

Visually the game was nice, we had a look through some of your other projects and it seems like you've come up with quite a niche art style, so nice job on that! 

In terms of application for the jam... we didn't really see any connection to multi use whatsoever, which was kind of the point (if we missed it, let us know and I'll happily be wrong!).

In terms of the game, it's clear you've put in a lot of work and it paid off! In terms of the jam however, I personally don't really think it was a very good submission to meet the criteria of the competition

Overall our critiques aren't directed at you as a dev, the game itself is quite well made!

Cool idea and perfect scope for a game jam. You guys kept it simple and made the game work to the best capacity it could, and I think that worked well in your favour! 

Visually top notch, your team certainly has talent in that department! Impressive how much was created in the space of the jam :)

I gave the game a solid crack, and visually the game was pretty solid, but I am unsure which assets were produced by you and which were downloaded externally. In terms of gameplay, it was a cool concept! I can imagine it becoming a very clean mechanic if you expanded on it, so well done on that front! 

The fire theme was a bit of a stretch for me and in terms of multi use, I feel like just applying that term to mana means you can practically make any game fit that theme so it didn't feel like the most creative use compared to some other projects

All in all, we could definitely see areas that would've taken a lot of effort from a solo team, so that in itself is something to be proud of!

I found the bugs to be quite funny in all honesty and I think they added to the charm of the game! The uncontrollable spinning got a solid laugh out of me and to be honest that's all I can really ask for from a game :)

Overall I think this was a great concept! 

Speaking from a duo team's perspective, I can see how time would be an issue with getting everything to work in the period of this jam, and I think with a bit more time you could've gotten this working great! 

A more in depth tutorial and some more immersive sounds/music would've tied the game together nicely, and I personally struggled sometimes with accidentally placing the handle in the wrong part of the sword, so I personally felt some guidelines for where to place the pieces would've helped a little


Overall I think within the time period, you guys did your best and that is commendable, and the idea was perfect for the jam!

This is genuinely the best game I have played in the jam so far! You deserve a lot more than three ratings! 

Genuinely felt apparently repressed childhood anxiety, the scale of everything was perfect and I think this is a game to be proud of, especially coming from a solo team! 

We hope to see more of your work in the future :)

When I tried to open it, the page says "The developer has not uploaded a game yet..."

Hopefully this problem was just on my end, but if its the same for everyone I don't understand how 2 people rated it (?)

One of the saddest things that can happen in a jam is that your work gets shafted by an unforeseen build error!! Bad luck, I think the idea was very cool and the game would've likely ranked highly as a result! We hope to compete against you again in a future jam so we can see your stuff in action! 

The art style was very clean and well suited to a jam! As much as the gameplay itself was relatively simple, sometimes the best games to come out of jams are just that; simple! 

I think the gameplay could definitely be improved by adding some more visual queues to when your dash/attack is ready (a simple animation like his head fire flashing stronger or even a UI timer in the bottom corner)

Overall, a solid and robust working game from a solo team! We think you did well!

The art style is really fun - movement and combat too!

Impressed with how much you got done in the space of the jam! 3D platformers aren't easy to make, but this one played very smoothly, and when paired with the aesthetics, I must've sank at least an hour into this game just losing track of time. Seriously, great job !!

I made it to the end! Fun game with nice and clean graphics. I think to the time to kill should be a little faster, and possibly some sort of health bar for the enemies. Other that I enjoyed finishing it. I think this could be a fun mobile game if you work on it after the jam!

Very nice! I really liked the style you went for in the game, though it was a bit dark in some places. Combat was pretty good as well, though I did have trouble finding what the button was to sheathe your weapon so I initially ran around like a headless chicken until I pressed every button and figured it out. Other than that great submission!

Thanks! I get where you're coming from with the one death thing, having to restart every death is pretty annoying lol. One fix could be having checkpoints so the punishment of death isn't as frustrating as it is now. Thanks for the feedback!

Thanks for the feedback, it helps with understanding what to improve on. I agree the maps a bit too big, and possibly focusing on more moving objects could add more gameplay and fun to the game. Thanks again!

I really like the art style and exploring the ruins is spooky because you don't know where the monsters are. I also enjoyed the little bit of lore, it adds a lot to a game and makes it that more enjoyable.

Cool game! You've built an impressive level in the short time-span conditions of a Jam! Also enjoyed being chased by a big fat Cthulhu through the level

Thanks for the feedback!