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Postman Blue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #21 | 4.250 | 4.250 |
Theme/Limitation | #36 | 4.000 | 4.000 |
Overall | #64 | 3.614 | 3.614 |
Technical Implementation | #103 | 3.393 | 3.393 |
Fun/Design | #131 | 3.393 | 3.393 |
Music/Sound | #156 | 3.036 | 3.036 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Focus: the collectables the player picks up turn into different things on the way back, so he should evaluate what to collect and what to leave alone. Theme: the mailman must go from one side of the level to another and then come back, when it's already night. Those mechanics are linked and form the core of the game.
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
This game was super fun! Although I stink at puzzles, I can still admire the art and gameplay. I like the mail man concept (sending out mail and returning), thought it was pretty clever. I think the difficulty ramps up a little bit too much. That maybe a bit biased as I suck at puzzles, but I did spend quite a bit of time the 4th or 5th one. The game really nails the theme and cutes category. Awesome job!
I'm glad it shows that I tried to integrate the theme and focus as much as possible hehe
And yes, the difficulty does ramp up too quickly, I agree.
Oh, forgot to say, but I'll make sure of checking your game later. The name alone was enough to get me interested
Absolutely love the art style and its really well polished. It was a little difficult at the start, but once i figured out how to play, i was able to get through the first couple levels. I think it might've been lvl 3 or 4 that was too difficult for me, not sure. The difficulty ramps up really fast is what im trying to say. Good job either way! Love it!
Thank you! I agree, the difficulty curve could be smoother. Introducing the purple coins, in particular, I think should've been done in an easier level. I'll check out your game once I have the time!
This game is cutesy and a fun concept. I really like the art style; it reminds me of SMB3. The game would more fun if the controls were put somewhere, in the beginning or in the title screen, and the fact that there’s almost no music is off-putting, seeing as some 8-bit music would be very appropriate for this game. But the sound effects are good! Still, this is a neat little experience with a lot of potential. And if you’ve got the time, I would appreciate it if you checked out and rated my game! It’s also a platformer (I’m starting to see a trend for this jam), and I think it’s also pretty cutesy :)
Thank you for the feedback! And yes, it does seem like explaining the controls beforehand is a common suggestion for my game lol. I wanted to put in music but time got me first, I agree that it feels like it should be there. Just played your game btw!