Man it’s hard to find these bugs even when running multiple playtests, thanks for recording them. Also, a couple of those features you requested are planned but I’m not promising a release date for them since I’m busy with my studies. Glad you’re still having fun with the table!
ThisIsBennyK
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In Heads-Up mode, no side pots are created; that’s intentional. But you are correct in saying that C’s bet should be reduced to A’s– that’s a known issue. It could be a non-trivial issue due to the limitations of Udon V1 but I would like to fix it. I’ll note it in the bug list when I have the chance.
Ranked from most to least severe.
- When the first game of the table is started, the table may not give anyone cards, causing a softlock.
Workaround: Reset the table, then try starting the game again. - If a player that has posted a blind (has a forced bet) leaves while the table is processing (i.e. when it is showing the loading icon and message), the table will softlock.
Workaround: Reset the table. Sorry! - Sometimes one or both of a player’s cards will not appear, not allowing them to pick up their hand. (Not the same as a late joiner having no cards; they have to wait until the next round to be dealt in.)
Workaround: Leave and rejoin the game. (If there’s only two players, this will cause the game to end prematurely. Sorry!) - Suppose there are 3 players left, each with increasing bankrolls (ex. A has $500, B has $10,000, C has $50,000). If the player with the highest bankroll bets the maximum amount (ex. C bets $10,000 since they can’t bet higher than B), and the player with the second-highest bankroll folds (ex. B folds), the amount of money bet previously is not reduced to the amount of the new second-highest bankroll (ex. C still has bet $10,000. A can go all-in with $500 and now erroneously has the potential to win $9500 back). See this topic.
Another contender for the best game of the jam! Excellent art, music, implementation, and use of the theme. It’s quite difficult, but not rage-inducing. I especially like that you thought ahead about the player staying in place. I would say that the player feels a bit too sensitive, but I’m playing with a keyboard, which is likely not the optimal way to play this game. Excellent work!
This is one of the best games I’ve played in the jam. I have Firefox, so no sound for me :( but I’m willing to bet that it’s great. The controls are awesome, the difficulty is just right, the objective and themes are clear. The only nitpick I have is that I didn’t initially know what nodes did, but I probably wasn’t paying attention to the controls page lol. This is fantastic in every way!
The concept of the game is cool, but the story and the visuals clash pretty hard (serious vs. funny), and the gameplay was confusing at first. You can easily lose all of your hearts to one enemy. I didn’t even know that you could get the cloning ability, I glitched the first two buttons. Also, I really don’t think you’re allowed to use a portion of a video from Vsauce and some of Michael’s voice clips and say that you made it.
I think that if you found a focus for the game’s story and art direction and did some polishing / bug-fixing, this has a lot of potential.
Questions:
Q: Wow this game is hard
A: It wasn’t supposed to be :(
Q: The game controls badly
A: I know (I don’t think I’m allowed to fix that during the voting period.)
Q: This sounds like copyrighted music
A: You probably have heard some of these songs if you listen to lo-fi on a regular basis. I checked all their licenses; they are under Creative Commons Share-Alike licenses, so they can be used for anything so long as you give them proper attribution (which I did). All the songs can be found in the Credits! If you have any questions about the licenses, just message me.
Thank you very much for your kind words! I really should’ve seen the controls problem way earlier– in one of my friend’s / beta-tester’s words, it feels like “you’re moving in gravy”. And I probably shouldn’t have made level design a later priority (that was an overscoping problem). Fortunately, my first time at a week-long, graded game jam makes for a great learning experience. I’m glad that you think the game has potential!
Damn, this is really hard! I’ll have to come back later to try again on the first level. But the art and music are fantastic and the gameplay has this addictive nature to it that reminds me of The World’s Hardest Game. I wish this was a little bit more beginner-friendly, but that’s just my opinion. The difficulty is probably an intended feature, right?
Anyways, excellent work!
This is a cool idea! Unfortunately, I am not of fan of rocket-landing games, but that doesn’t stop me from appreciating that it’s well made (except for the fact that you can die if you turn right as you spawn in). I think some music would make the experience a little bit better too. Again, as a concept, it’s neat, and I think that you executed it pretty well. Nice job!
This game is cutesy and a fun concept. I really like the art style; it reminds me of SMB3. The game would more fun if the controls were put somewhere, in the beginning or in the title screen, and the fact that there’s almost no music is off-putting, seeing as some 8-bit music would be very appropriate for this game. But the sound effects are good! Still, this is a neat little experience with a lot of potential. And if you’ve got the time, I would appreciate it if you checked out and rated my game! It’s also a platformer (I’m starting to see a trend for this jam), and I think it’s also pretty cutesy :)
Excellent work! The shifting-between-worlds mechanic is an awesome way to go “there and back”, and I especially like how the music changes to fit the past and present. The levels are pretty fun, but the leaps of faith started to get a little frustrating by level 8, and even more so on level 9. Also, I thought the radioactive platforms were harmful at first.
Besides that, this game is very good, the story draws me in (with heartbreak!), and you definitely nailed the theme.
If you’ve got the time, I’d appreciate it if you checked out and rated my game, Busy Mind! It’s also a platformer, and it’s got some chill vibes :)