I really enjoyed this game. much more then I thought I would.
Well done.
JWVeenman
Creator of
Recent community posts
Only the 1 or 2 choices have impact on the ending. There are 5 in total the first one has a 100% effect on the ending the rest have a 20% chance to change the ending.
I'm sad to hear that the text went so fast. And I'm kind of puzzled on how/why.
(I know that playing it on mac or linux might create problems)
Very good controls. It feels very nice to play.
I felt a spike in difficulty at level 3 and level 4 I had to stop because I couldn't do it.
adding some coyote time would help with making it more easy.
But some easier level design would also work.
my biggest tip: let other people play-test your game and watch what they do and when they get stuck.
This is good looking and good feeling platformer. So keep on the good work.
Well what would have worked for me is if you could hold down the throw button without having it throw when the throw-power is maxed out. This way I have a moment to aim before it goes off. (Like most grenades in first person shooters.)
Oh and don't be afraid to make your game jam game to easy. (because If other people play it it will often turn out to be too hard for them.)
A late reaction. But I think this is a very promising game. It has a very good game feel. the colors and everything feel really good and makes it a joy to play. I hope you will make sequel. But I would understand if you didn't.
I do have one suggestion You could look at adding a score for picking up the dots. This won't change the game that much because the time you life is directly related to the amount of dots you picked up. But I would create a little dopamine boost by the player. so it might be worth a try.
I really like you youtube channel. You have a very nice voice to listen too. I' m kind of surprised aren't more popular but well those things take time.
Good luck and I hope i see more of you.
Joep
Thank you for you feedback.
I'm sad you feel that way about the polishing. I tried to make it as polished as possible in the time I had. What kind of polish did you miss?
I will add little bit more direction after the starting area when the jam is over.
Some of the problems you name are part of the game design. I wanted to give the player the feeling that where were many ways to play the game and that your way wasn't necessary the best or the worse way but was the way that you found. I hope that gives a little bit of more perspective.