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JWVeenman

91
Posts
3
Topics
7
Followers
13
Following
A member registered May 21, 2020 · View creator page →

Creator of

Recent community posts

I really enjoyed this game. much more then I thought I would.
Well done.

That was really fun.
(I really like the song at the end.)

Good audio and visual presentation. 
I thing some the enemies glitched into me when I shoot them.
And there was little bit to much screen shake for me.
But the game-play was really fun.

A fun little game. I like it.

Well call me impressed.
Getting animated models working in your game engine isn't an easier takes for most people.
But you even made it look good. The starting-screen with the ladybug in the background was really fun.
The concept works and is original. And that all for your first game-jam.

Good job.

This game looks beautiful. The character is well animated and the atmosphere and ambient music are very nice. For next time I would highly recommend to make the game easier/shorter. I couldn't find anything except water and food. I eventually found the canteen just before I wanted to give up.

Only the 1 or 2 choices have impact on the ending. There are 5 in total the first one has a 100% effect on the ending the rest have a 20% chance to change the ending. 

I'm sad to hear that the text went so fast. And I'm kind of puzzled on how/why.
(I know that playing it on mac or linux might create problems)

Well, I had the idea to add a little bit of explanation that the doctors couldn't find ending.
And if you had the very good ending they would have finally figured it out.

I should have added it. But really didn't had much time to make this.
Thank you for playing anyway.

wow, the artwork of this game is amazing.
And the spacial effect like the red slime and the screenshake are very well done.

That was a lot of fun.
(I sadly encountered a bug that prevented the boss form spawning. But I still enjoyed myself)

I really love the shader effects. The 3d to pixal art looks really good.

Very creative. but needs to be polished a little bit more.

Very good controls. It feels very nice to play.
I felt a spike in difficulty at level 3 and level 4 I had to stop because I couldn't do it.
adding some coyote time would help with making it more easy.
But some easier level design would also work.

my biggest tip: let other people play-test your game and watch what they do and when they get stuck. 
This is good looking and good feeling platformer. So keep on the good work.

I had the same problem.

Very well made.
Was this made in unreal?
You really understand your craft then.

You probably used some assent pack but it really works together.
And that is not very easy to accomplish.

I didn't got very far. What was sad because it looks very good and polished.

Zayne play the first gamejam game I ever made.
So I really wanted to contribute to his fisrt gamejam.

This is sadly the most busy time of my life.
So I didn't had much time.
I hope my personal touch makes up for it.

Well what would have worked for me is if you could hold down the throw button without having it throw when the throw-power is maxed out. This way I have a moment to aim before it goes off. (Like most grenades in first person shooters.)

Oh and don't be afraid to make your game jam game to easy. (because If other people play it it will often turn out to be too hard for them.)

This is really fun. The controls are a little difficult. But releasing a beast into the world is really cool and works out great.

This was a lot of fun. I really likes the art style and how happy the "good side" is. The boat was sometimes a little hard to control but the fun factor made up for it.

Well, I am not very good at this game, apparently.
It looks like fun and I like the bumping mechanic but the AI was a little to fast for me.

My computer fail just wen I wanted to submit. Is there anything you guys can do?

A late reaction. But I think this is a very promising game. It has a very good game feel. the colors and everything feel really good and makes it a joy to play. I hope you will make sequel. But I would understand if you didn't.

I do have one suggestion You could look at adding a score for picking up the dots. This won't change the game that much because the time you life is directly related to the amount of dots you picked up. But I would create a little dopamine boost by the player. so it might be worth a try.

I really like you youtube channel. You have a very nice voice to listen too. I' m kind of surprised aren't more popular but well those things take time.

Good luck and I hope i see more of you.


Joep

Thank you very much for those kind words.

This is very well put together. Maybe a little big for a Jam game. I player for 10 minutes and got stuck. but if I look at your screenshots I must have been at just the beginning. I would recommend making it smaller. I like the green splashes when you die. those are really nice.

Wow this is very well made.

This game is really funny. I had a blast. I didn't really know If where was an endgoal or not.. so I dug bones of more then 20 people. (I'm really wondering what happened there.)

you are very welcome.

(1 edit)

The theme and artstyle is very well done but the rest of the game feels a little simple. You could maybe at a gameplay difference in some levels or something like that. Just to make it feel a little exiting. The backgrounds a really nice btw.

I really like the art style.  But the game itself is a slow. If the bullets went 4x as fast and you and the slimes went twice as fast that would have felt much better for me. but keep up the good work.

Wow that is very cool! I really like it. sadly there were a lot of bugs in the HTML5 version. (like not being able to build anything)
thank you for playing and You can definitely use my game in your video.

Thank you for your commands and for playing my game. There is still a lot of work to be done, especially in the explanation and giving directions. but I really run out of time. your commands are very helpful. you commands are very helpful and I will definitely play your games too.

Thank you. I have send a massage

I went outside and when I can back it was like I never submitted my game in the first place. I feel really bad about it. mostly because I don't know what went wrong

Well... I don't have that any more. I had that a couple of hours ago. but for some reason not any more.

Thank you for your reaction but were on my profile can I find this information?
I don't remember taking it down.

Is submitted my game to the game but it is not it's not submitted anymore.
And I don't know why?

Does anyone know what happened?

Thank you for you feedback.
I'm sad you feel that way about the polishing. I tried to make it as polished as possible in the time I had. What kind of polish did you miss?

I will add little bit more direction after the starting area when the jam is over.

Some of the problems you name are part of the game design. I wanted to give the player the feeling that where were many ways to play the game and that your way wasn't necessary the best or the worse way but was the way that you found. I hope that gives a little bit of more perspective.