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Boop Knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #83 | 3.433 | 3.433 |
Fun/Design | #154 | 3.300 | 3.300 |
Overall | #188 | 3.007 | 3.007 |
Graphics/Animation | #221 | 2.867 | 2.867 |
Technical Implementation | #247 | 2.633 | 2.633 |
Theme/Limitation | #265 | 2.800 | 2.800 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
We used "cores" as a collective, added a Mechanic where the player can teleport back by pressing enter, and we did one of the optional challenges, which is making a highscore game, which was a theme for one of the previous 8 bits to infinity jams.
What was your team size?
You and one other jammer
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Use a theme and/or limitation from one of the past 8 Bits to Infinity jams in addition to the main theme
If you did any of the optional challenges, explain how they were used:
We made a highscore Game, following the challenge for one of the previous 8 bits to infinity jams
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Comments
I love the looks of this game! The art seems pretty nice and the music/sound effects fit very well. Its nice to be able to teleport to the spawned point, it helps during the challenging run, because it is indeed very challenging
Thanks for the feedback! I'm happy you enjoyed our game!
Cool game and a nice idea. I liked the size of the projectiles and how fast they could be shot. I think the cannon balls could be a bit brighter and maybe slower so it's easier to dodge them. Overall though it was quite fun :)
Thanks for the feedback! I'm happy you enjoyed playing our game! We will be updating the game after the game jam is over so we'll fix that problem as well.
It was real fun. The sound and the gamplay was fun. Make sure bullets are removed when they leave the screen, because the game crashed after a while. It became more laggy the longer I played. Great game!
Thanks alot for playing, in the future we shall be fixing that bug!
I like the fast paced nature of the gameplay, it's addictive. I would prefer if the player character shot in the direction of the mouse cursor.
Thanks for trying our game! I liked your game as well, as we shall add your suggestions to the update we shall do for this game in the future.
I like the sound and the gameplay but I do have a few issues :
1. The size of the pixels in the bullets is much lesser than the others in the level, but other than that the art is amazing.
2. Also I didn't really find a use for the "Go back to the saved location" other than obviously having a lot of fun disappearing in front of the monsters. A little bot more dependency on that mechanic would have been nice.
Overall nice game : D And tell me if you ever update it.
Thanks! :D
Your game was really great too!
It could be a nice little mobile game on the play store ngl!
Cute little knight and nice gameplay make this a very good jam entry! I had a blast trying to teleport too it is a very unique mechanic and is very fun to use. I do have to say though it did lag a lot after playing for 200+ points so if you don't already remove the fireballs which go out of bounds then that would help a lot in performance. Great job!
Thanks for the suggestion!
Btw, It was the Enemy Bullets also lol
Haha, too many bullets instantiated! :D
The first thing I'm gonna do to the game after this jam is to delete the bullets out of screen
Glad you have a post jam plan! Good luck!
Thanks :D
What a cool idea! The game is really fun!
Well done!
It'll be nice if you check out our game too😁
Thanks!
Yeah I Played Maze Ways Earlier when your friend posted here, It was a very Amazing game, I'm still shocked thinking about how someone can make this game in just a week!
ngl this game is good enough to be a commercial game on steam or something
Btw, Nice Senku Pfp, xD