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Di-WHY dungeon. VimJam submission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #235 | 2.500 | 2.500 |
Technical Implementation | #248 | 2.625 | 2.625 |
Overall | #276 | 2.525 | 2.525 |
Graphics/Animation | #278 | 2.500 | 2.500 |
Fun/Design | #293 | 2.500 | 2.500 |
Theme/Limitation | #307 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
My incomplete game features collectable dungeon room tiles which you use to make a dungeon. The goal of each dungeon is to reach the end and return to the start.
What was your team size?
Solo
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Interesting theme and concept. Reminds me of the board game Carcassone. I was actually thinking about trying my hand at something like this. Keep thinking outside the box!
Interesting game, I loved the music of this game, although it was quite confusing at the start, so i would have liked a tutorial so we could easily understand the game.
I enjoyed jamming out to the music, loved it! The concept is very smart, well done, but there is nothing stopping me from always just keeping 2 spots next to each other empty for the start and chest pieces since they are always the same, otherwise, I enjoyed it! Well done!
Really good concept to start with! while it isn't much of a game it is still impressive you put this system together in a under a week! Very Impressive!
It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!
Didn't really understand what to do. I placed some tiles went in and walked around then came out.
Pretty great concept, but I wish it was fleshed out more! Also, it's a bit difficult to play since it's so small, though I think that might just be because of Pico-8. If you revisit this in the future, I'd definitely play it! If you have the time, I'd appreciate it if you also played my game!
As a concept and a start for a game this looks great. A lot of clitches, but the finished game would be awsome. Keep working on it!