It's hard game with a good idea. enemies are so annoying and they don't let you think about puzzles as they are always there or am I missing something?
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Breaking Dimension's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #209 | 2.688 | 3.400 |
Theme/Limitation | #229 | 3.004 | 3.800 |
Overall | #233 | 2.751 | 3.480 |
Fun/Design | #240 | 2.846 | 3.600 |
Graphics/Animation | #249 | 2.688 | 3.400 |
Technical Implementation | #262 | 2.530 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
theme - there and back was used with the context of switching between the "(denim jean) pocket dimension" and the level that the player is on being the primary mechanic of the game. collectibles is also part of this mechanic in the fact that you can store any puzzle elements of your choosing in your pocket dimension, and even most enemies! just be careful, they still don't like you when they're stuck there
What was your team size?
You and 2-3 other jammers
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Use a theme and/or limitation from one of the past 8 Bits to Infinity jams in addition to the main theme
If you did any of the optional challenges, explain how they were used:
Theme: Two Alternate Dimensions
switching between two dimensions at a time to finish each and every level
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