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Game is a little rough around the edges. The title screen feels very muddled, the wall art doesn't quite match up with the ground, the camera when moving stuff shakes, the music of the second level is noise, and I had multiple issues with enemies getting stuck in boxes. The concept is pretty unique however and if I could have a better handle around the exact ranges and limitations of the game without having to try and figure them out myself I feel I could have had more fun.

The concept is certainly unique but could have been better executed.

Thanks for the feed back! And after reading this, I realise a lot of the problems you've addressed, I'll definitely learn from this information and apply it in an update for this game after the jam and all games after this, thanks a bunch!