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Bilbo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #396 | 1.633 | 2.667 |
Fun/Design | #445 | 1.225 | 2.000 |
Theme/Limitation | #455 | 1.021 | 1.667 |
Music/Sound | #458 | 0.612 | 1.000 |
Overall | #458 | 1.021 | 1.667 |
Graphics/Animation | #466 | 0.612 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Collect change of movement tokens as you proceed to end of level. Go through the blue platform portal get back to beginning with enabled level expansion.
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Art/Animation
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Really clever idea. Great little prototype that you can take forward, and do a lot with. Excellent scope for progressing this, and I hope you carry on developing, and had a good time!
Unfortunately, I did not enjoy this game much. The graphics were bland, the music was non-existent and the platforming was a little boring...
HOWEVER, I think this idea could be reworked into something better. My suggestion would be: make a top down game with obstacles on a grid with obviously different ways to get from the start square to the end square. Your movement restrictions could be of a similar idea except you wouldn't have to make it a platformer (personally I think platformer is the wrong format for this premise).
Thanks, this was my first game and game jam. I will work on art and sound next.