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And We're Back?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #87 | 3.742 | 4.000 |
Fun/Design | #142 | 3.341 | 3.571 |
Technical Implementation | #208 | 2.806 | 3.000 |
Overall | #232 | 2.753 | 2.943 |
Graphics/Animation | #256 | 2.673 | 2.857 |
Music/Sound | #425 | 1.203 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The player goes around collecting crystals (Collectables) and certain levels can send you back instead of forward
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Art/Animation
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Niice :)
Almost gave up when confronted with the pick-a-gem-interface ;) It might help if it's preselecting the take icon.
Very clever puzzles. I didn't pick the yellow and pinkish crystal in the last screen, but simply walked outside the right door to "You win!" Out of time I guess? ;)
Also, what others said, combine the files!
Judged on stream for the "Judges Choice" -award. https://www.twitch.tv/efmi_ on Wednesday 30th at ~3h 05min
Really cool idea! No complaints about the game other than maybe the jump feels a little too floaty. Also a friendly advice for a fellow godot user, untick the debug button when you're exporting so that it doesn't open a console when you start the game, and put both .pck and .exe into a .zip file and then upload the game to itch so that the players don't have to download both separately.
Yeah, first time making a game, exporting a game, etc. thanks for the no debug tip though. Hadn't heard that one yet.
Oh and i found out today you can actually combine the .pck and .exe. In export settings there's something called 'Embed Pck', tick that and you'll only get the .exe file :)
I really liked this one. Neat idea, clever. I did get stuck at level 5 and couldn't jump out of the trap and at one point my inventory reset without it making sense, but apart from those bugs, this is a great game and the aesthetic fits really well too.
what a good game.loved the art
Please check out our game if you want馃檪
Incredibly well thought out level design with some really fun puzzles. Really have to think about your next move.
I would love to see the ability to restart a level though because you can get into some impossible to win situations (the small pit in one of the last rooms where you drop in to get a gem. If you don't de-active the walls you can't get out. ) Otherwise great jam submission. Cheers!
It's better to export the game as zip, because otherwise executables can be blocked by pc. Also, on zips you don't have to install the game, it becomes portable.
:(
The art is minimalist, but it all has the same theme, so thats fine.
The mechanic is simple, but deep. Which is great.
The lack of music or sound though is a real let down.
And some juice and animations would have made the game feel much better to play.
All in all, a simple but enjoyable jam game, I'd give you a higher rating if you had some juice and sound.