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A jam submission

Dream HuntedView game page

Submitted by Markus — 1 hour, 7 minutes before the deadline
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Dream Hunted's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#583.9003.900
Music/Sound#1083.3003.300
Overall#1553.2003.200
Graphics/Animation#1583.2003.200
Technical Implementation#1852.9002.900
Fun/Design#2552.7002.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
Collectable items, goes to a dream and back.

What was your team size?

Solo

You worked alone

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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Comments

Submitted(+1)

It's a really cool concept! I think adding a little bit of progression with collecting the coins would go a really long way! I very much like the direction of the game, and think it's a good idea! Also making the dark world a little brighter would be nice! I collected all 44! B)

Submitted

i love the atmosphere here, good one ;)

Submitted

Neat little game. Good job.

Submitted(+1)

This was really well presented and cool! Very atmospheric. Shifting between worlds was a really fun little puzzle. One recommendation I have isn't about the game itself but the itch page; when I was first playing I was doing it windowed and when I was in the dark world I was squinting to see because of the white background on the itch page. When I switched to full screen it was much much better. I'd recommend just making the page a dark color to fix that. Great job overall!

Developer

Bembrooks! Thank you verymuch for the feedback. i got a bit stressed submitting the game and totally didn't take it into consideration. Thank you!

Submitted(+1)

Lovely setting for the game with very fitting music. Loved coin island as well, very rewarding. As for improvement I would just give the player a goal as i was not sure what to do apart from collecting the coins and avoiding the reapers. Also the non dream world was not that useful to me and i stayed in the dream one longer (though I liked the dream world music and pacing more haha). Very nice entry, good work!

Developer(+1)

Thank you CursedSoldier! I will certainly try to improve the feeling of having a goal. glad you found some enjoyment in my creation. Thank you!

(+1)

In such a short time to complete this game, I reckon it's a billiant work. The size of the game’s map is quite challenging. The dim lighting restores the night to a high level, which also increases the difficulty of accumulating tablets. If the exit from the inside of the map to the outside is gradually reduced, it may better to highlight the different of difficulties of the game. I like to match the corresponding original music to increase the experience of the game. Overall, Markus's games are suitable for any type of gamer to try.  Good job!

Submitted(+1)

I like your idea for the team, the design is good, but i found a bug that made me go to sleep world and normal, so I couldn't keed going. Music and sound effects are very nice!

Developer

Thank you for your feedback! 

I've yet to encounter that bug myself, but i'll see if i can find what is wrong. Thank you!

Submitted

No problem bro! :)

Submitted(+1)

I like your interpretation of the theme and the night world is very moody and even a bit scary, the transition is very nice, I would have liked more feedback when collecting the stone in night world and the chars could decelerate faster when stop moving.

We can see you didnt have enough time to finish it properly, I hope you will, good luck with it!

Developer(+1)

Thank you for your feedback Louis! 

 It got a bit hectic towards the end, but i am glad i was able to submit some sort of a working game. I'll take a look at the deceleration of chars and the stone pickup feedback, to improve for future projects. I had lots of plans that didn't make it in regards to the feedback and such.

Thanks again Louis