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Distress Signal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #8 | 4.485 | 4.485 |
Overall | #35 | 3.824 | 3.824 |
Fun/Design | #53 | 3.818 | 3.818 |
Music/Sound | #59 | 3.606 | 3.606 |
Technical Implementation | #68 | 3.576 | 3.576 |
Theme/Limitation | #100 | 3.636 | 3.636 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You must rescue a stranded astronaut. On the way there will be enemies, if you are to defeat them you must mine asteroids for resources.
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Art looks really nice! Gameplay felt a little repeatitive since it takes so long to get to your goal, and you can easily cheese it by just leaving 1 ship alive cause then no other ships spawn. Good work either way!
I loved playing this game, it was very simple to understand, had good music and an interesting setting but the ship battles were challenging. I did find that taking on the large waves of ships was suicide though so you had to be near asteroids and prioritise destroying them to get the missile so you could systematically take out the large group. Could make it a bit easier on the player haha. Great jam entry, had a blast playing it!
The take on enemy attacks is interesting.. It's like a bullet hell but more difficult. Probably shouldn't make the bullets target the player as much (Maybe I need to do the same in my game). I'm just imagining the game where one enemy shoots two bullets that aren't directly faced towards the player. The vector graphics and music fit with the game well. Thank god for not going back to Earth on death else it would really be a rage game. xD
Unrelated to the feedback, Cool video how did you edit it in under a week. I was so burntout when the jam was over xDDDD
This game is just awesome! The idea is super cool, the graphics and sound are amazing and it gives off such a chill vibe. I'd love if you could try out my game too!
Awesome entry! The graphics are perfect for this game and it was just beautiful, the sounds really matched the game well, congrats, and here is some feedback:
- The enemies are sometimes annoying to kill, they take a lot of shot and can sometimes just rush at you all at the same time and you get a lot of damage
- Some less shots to destroy the meteors would be nice
- I think I completed the game with a easier way, I destroyed all enemies but one, so only one was attacking me and another wave of enemies never spawned.. this made the game easier but more boring.
- Having to get the astronaut and after that having to go back all the way is really boring, adding permanent upgrades would be nice, also the boost isn't that much of a boost, maybe 50-70 meters per boost would be better
But anyway, I loved it a lot, great game!
Good game! I liked the Idea that you have to manage 3 resources and you can strategise about if you want to trade time (shooting asteroids) to healt, rocket or dash.
Though there was a HUGE difficultyspike after getting close to the person we're saving in the mission. After that the game just gets unplayable. The enemies have waaay too much health and that combined with this low visual signal, makes the player feel like they are only scratching the ships. The number of enemies you have to fight at the same time is too high as well and on top of it all, the bullets are really fast. (the bullets aren that bad, but combined with those mentioned above, these 3 make the 2nd half of the game unfun)
I think it would have made more sense to make the rocket deal damage in an aera. Ista-killing an enemy is useful and all, but does it matter when there are still like 12 ships shooting at you? I think the insta-kill could stay and there could be additional damage to other ships. If this is how it worked already I couldn't notice it, because the lack of visual feedback.
I generally like the concept, the idea and the game. I just highlighted some issues so you can understand, why am I saying certain things. The game IS still good. (So it's not just me being harsh, rather trying to give you constructive feedback. Not sure if you could tell ;D )
BTW if you could visit my game too, that would be really appreciated.
Good game! I liked the Idea that you have to manage 3 resources and you can strategise about if you want to trade time (shooting asteroids) to healt, rocket or dash.
Though there was a HUGE difficultyspike after getting close to the person we're saving in the mission. After that the game just gets unplayable. The enemies have waaay too much health and that combined with this low visual signal, makes the player feel like they are only scratching the ships. The number of enemies you have to fight at the same time is too high as well and on top of it all, the bullets are really fast. (the bullets aren that bad, but combined with those mentioned above, these 3 make the 2nd half of the game unfun)
I think it would have made more sense to make the rocket deal damage in an aera. Ista-killing an enemy is useful and all, but does it matter when there are still like 12 ships shooting at you? I think the insta-kill could stay and there could be additional damage to other ships. If this is how it worked already I couldn't notice it, because the lack of visual feedback.
I generally like the concept, the idea and the game. I just highlighted some issues so you can understand, why am I saying certain things. The game IS still good. (So it's not just me being harsh, rather trying to give you constructive feedback. Not sure if you could tell ;D )
BTW if you could visit my game too, that would be really appreciated.
That's a cute little spaceship! I think there's a really fun game here. I would love to see a few more things to collect and maybe some more upgrades.
I really like all the art and the gameplay! It reminds me of bullet hells I used to play. My only complaint is that the enemy's bullets slightly home, which makes them a little hard to dodge, but If this was done for balancing reasons I understand.
I'd like if you checked out my game game if you had the time?