Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Distress SignalView game page

VimJam 2020 Entry
Submitted by neenaw (@neenawgames)
Add to collection

Play game

Distress Signal's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#84.4854.485
Overall#353.8243.824
Fun/Design#533.8183.818
Music/Sound#593.6063.606
Technical Implementation#683.5763.576
Theme/Limitation#1003.6363.636

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
You must rescue a stranded astronaut. On the way there will be enemies, if you are to defeat them you must mine asteroids for resources.

What was your team size?

Solo

You worked alone

Which of the following content in your game is NOT 100% newly made for the jam?

Music/Sound

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 29Previous pageFirst page
Submitted

I made it to the end! Fun game with nice and clean graphics. I think to the time to kill should be a little faster, and possibly some sort of health bar for the enemies. Other that I enjoyed finishing it. I think this could be a fun mobile game if you work on it after the jam!

Submitted

I liked the concept and the execution is pretty enjoyable as well. My only gripes are the enemy design. The fact that they stick to you makes it incredibly difficult to maneuver around their fire when there is a lot of them. If you decide to flesh out this game my two main suggestions are to rebalance the enemy AI and behavioral patterns, and to consider replacing the player movement system with something more physics based. All in all, great job!

Submitted

Really good work! I like that you really have to use asteroids in order to survive. For a short moment I thought I could fly directly to the target - but I have no hope that one could survive that. The objective should might be closer. After reaching him I lost motivation to fly back again.

But overall a really good game with really nice art! 

Submitted(+1)

Vector art was great! And the game plays super well!

I would say that the enemies are a little bullet spungey and slow the game down a little, maybe a couple more coming at you but with all of them with less than 50% of their current health?

Either way, nice job I had a bunch of fun!

Developer(+1)

I have made a long list of tweaks I will make to the post jam version to make the enemies a touch more forgiving 馃槄

Thank you for playing my game, I have returned the favor by playing and reviewing yours too. 

Submitted(+1)

I really love the visuals in this game! They look pretty polished and clean, the particle effects are on point as with every hit on an asteroid or an enemy they spawn so naturally fitting with everything else. I'm looking forward to see the tweaks and stuff you get to add when the rating period ends.

Please check out my game if you find the time :)

Developer

Thank you for the kind words. I am glad you enjoyed the particle effects! It's my first time really figuring them out my own style without a tutorial. I've written a whole bunch of improvement for post jam.

I checked out your game and left a rating and review 馃憤馃従

Submitted(+1)

This is a really nice looking game! All the art fit really well and I love the vector aesthetic. The ship was also fun to fly around and firing felt satisfying.  If I could make any changes I think the enemy ai might be a little aggressive, especially after you defeat a few wave and the game starts spawning waves of 6 or 7 enemies, it was really hard to dodge them and I found myself just running and dodging to get as far ahead as I could before dying. I still finished the rescue mission, though. Overall, really fun game, congrats!

Developer

Thanks for playing the game all the way to the end, even though it's really hard.  This is my first jam and I've learnt I need to leave time for someone else to play test it.

I have taken the time to play, rate and review your game too 馃憤馃従

Submitted(+1)

The movements felt snappy and responsive which I thought was really nice. Like some of the other comments said, a little less enemy health would make the crowd control a lot easier and more satisfying. Also more variety in the enemies would make the loop a bit more engaging. I think the enemy bullets tracking you was a little much considering how many there were and how hard they were to dodge but I think this was a pretty good little space shooter prototype! well done!

Developer

In hindsight the enemy bullets tracking is a bit too much. I don't want them straight, but I don't think they should track the player this well. It is definitely food for thought. 

Thanks for playing my game. I have played yours too and left a review. Hope you keep posting to itch 馃憤馃従

Submitted

For a one week jam this is a very elaborate game at least in my books. Good job! I had fun playing that rescue mission all the way.

Submitted

I really like the look and feel of this one. The enemies were a bit hard to deal with at times, because they spawned in a pack and it was hard to defend oneself from all of them at once, so it became frustrating. But other than that really well done! The art, sound and mechanics fit together nicely too.

Developer

First time making art for a game, so this was really nice to hear. I will make many changes to the enemies post jam 馃槄

Thank you for taking the time to play and review my game. I have just returned played an reviewed yours too 馃憤馃従

Submitted

Honestly, this is the best game I've played in this jam. I love the art style and the concept of mining asteroids for resources. The only problem was the length and the repetition of the same enemies. Other than that, 10/10.  

Submitted

What a beautiful art style and great music.  A nice take on the space bullet hell.  I enjoyed the implement of mining asteroids to collect shield, missile, and boost resources.

My few suggestions would be:
- Either less enemies in a wave, lower health enemies,  and/ or less fast, they get right up in your face no matter how fast you go and are over powered.  It gets a little too cluttered and becomes frustrating to try and shoot them all.
- Health bars on enemies and asteroids.
- A closer first SOS as a first round.

Otherwise it's a visually pleasing game with smooth mechanics!  Nice job!

Submitted

Great animations and artstyle! The visual effects are really pleasing and juicy, i love it.

Great job!

I'd love to know what do you think of my game.

Submitted

Great game and a very nice art style. It was challenging, but kept me engaged all of the way through. 

Submitted

Cool shoot-em up game. I really love the art-style. Reminds me of the Kurzgesagt youtube channels style. For me personally the bullet-hell aspects were a bit too extreme. It didn't feel very skill heavy to hit the enemies, there were just too many and their movement was too jerky for me. I ended up just trying to race from astroid-field to astroid-field and hope to get some missiles and shields (if I didn't make it, there was practically no way to finish the enemies). I love that my shots hone in on the enemy, with them being so many, I wonder if they need that feature though. Also having some  indication as to how damaged the opponents are would be great.

Here is what I would try in terms of gameplay and see how that feels:

  • Fewer opponents so things get a bit more clear and you can feel good about actually dodging their bullets and hitting them. (Now it feels more like luck when there are many of them)
  • Same number of opponents but making them much easier to kill. Now I needed to hit them so often, it wasn't really possible for me to focus any one of them down, before there were just a hand full left.

All in all a really nice entry though. Props to you!

Submitted

Nice game, amazing art :-) 

I would really appreciate if you will rank my game too https://itch.io/jam/vimjam/rate/767226

Submitted

Really great game, pretty well polished. Only thing I would change is that enemies are too powerful. Good thing that you can hide in asteroids. Would love to have my game rated by you as well!

Submitted (1 edit)

Really nice art style/animations and the mechanics are super smooth! I also feel like the distance of the distress call is a bit too far though

Developer

Thank you for your kind words! I also feel like I should make the journey shorter in hindsight.

I just checked out your game and left a review, good work!

Submitted(+1)

Nice shoting game, collectables maybe could increase more quick the fill circle to use the powerups, is really difficult to shoot at returning earth to the increase amount of enemies.

Maybe misile could damage several enemies.

the distance to the distress call feels really far, and maybe the there and back theme is not having the importance that it deserves, maybe could be several calls, and more close to earth, so you can save more astronauts.

Love the art, the effects and animations.

could you check out my Jam submission? i really appreciate it. Thanks!

Developer

Thank you for the feedback. Missiles that damage multiple enemies is a good idea and I'll experiment with it for  a post jam version.

I have played and reviewed your game too, thanks for taking the time to play mine!

Submitted(+1)

Great game! The art looks amazing!

Developer(+1)

Thanks, it's my first time making game art so I really appreciate it. I have taken the time to rate and review your submission too 馃憤馃従

Submitted(+1)

Really cute art! Even with the fast passed movement you managed to make sure the player still feels in control and doesn't randomly get hit by stuff. Very impressive controls! Great Work!

 It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!

Developer

Thank you for taking the time to play my game, I hope you saw that I also rated and reviewed yours too 馃憤馃従

Viewing comments 20 to 1 of 29Previous pageFirst page