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A jam submission

electrumView game page

first gamejam ever! fast paced survival game
Submitted by E.maleki
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electrum's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#3212.2983.250
Theme/Limitation#3572.1213.000
Technical Implementation#4091.5912.250
Overall#4141.6622.350
Graphics/Animation#4321.4142.000
Music/Sound#4440.8841.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
Collecting electrons to destroy the wall that was blocking you at the beginning of the level

What was your team size?

Solo

You worked alone

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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Comments

Submitted

An electron collecting science theme is very cool. I did find it quite tough so maybe needed a few more tips in the tutorial as it looks like you have loads of modes and levels to do. I liked the snooker/pool strategy needed. Looking forward to playing more! Great job. 

I would be keen for feedback if you did have a few minutes spare to check out my game too.

Developer

Hi. Thanks for the feedback and the kind words! I barely even had time to finish the toturial so I didn't have much time to give more tips. Definitely something I'll keep in mind for the next gamejam! 

And yeah I'll definitely check out your game when I get hands on my pc!

Submitted

I really liked the way you had designed levels and how you were able to bounce off of the yellow walls, the idea of the game is very good.


A couple of criticisms to possibly improve.

- Add a little sound to help with the immersion, I'm not sure if it had no sound or I had missed the option.

- The physics were slightly random in places. Sometimes I'd zoom off and others I'd move very slowly.

Great job!

Developer(+1)

thanks so much! Actually the second problem is basically the first problem. They are not random at all but because there is no sound you would think they are. So basically for the game to be more fun I added slow motion while you decide where to go next to make prediction about the enemy movements easier( and also where you are about to collide with an enemy to add some juice!). But its definitely not apparent because I didn't have time to add sounds. Thanks for the feedback!