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Angry Boss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #143 | 3.000 | 3.000 |
Fun/Design | #206 | 2.692 | 2.692 |
Technical Implementation | #233 | 2.385 | 2.385 |
Overall | #256 | 2.354 | 2.354 |
Music/Sound | #308 | 1.769 | 1.769 |
Graphics/Animation | #313 | 1.923 | 1.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
limitation:boss because you are a boss that needs to get everyone fired for avoiding a bankrupt; theme: because you're on the edge of a bankrupt that you need to avoid, also because you are "in the edge" of the time, since you have little to nearly no time to complete the levels
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
The limitation and theme are well implemented in the concept. The overall game is fun, but here's my recommendations:
1. Add some time/money when I fired someone.
2. Extend the time a little bit since the floor is big and it takes time to explore.
3. Validate the collision since sometimes I get stuck in the cubicles.
I like the idea of the game, it was really fun to play. I think it would be nice when you fire an employe you gain more time, but overall great work!
I always stuck at the first door but it was fun!!! I like it
Wow this was difficult! I like the idea a lot, fun (but insanely hard) little game. Nice job!
The idea is great. Some feebacks:
Congratulation,this is a nice game.
it's a little rough around the edges, but there's a lot i like about this game in the details. the concept is unique and fun. your ammo is an envelope, which is perfect for firing people. i like the timer being money that's running out. gameplay wise it's a "simple" top down shooter, but you found a way to reskin each element to fit the theme and that made it fun!
some critical feedback:
- it was hard! lol! i don't think i beat a single level on my first try, and would recommend increasing the timer on each level, or at least on the early levels
- the red "money" on the ground seems to subtract from your timer, but the display doesn't reflect this
- navigating into rooms and around red slips required the player facing a certain way, and i'd recommend giving the player a bit more wiggle room there
overall though, good job!
ahahaha, I had to fire people because I was bankrupt, man put more npcs on the scene, and this would be a joke, with peopl saying: "oh plz don fire me I got a kid and wife to suport!"
oh crap I am gona die in hell