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Beto's Delivery Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #158 | 2.900 | 2.900 |
Fun/Design | #189 | 2.800 | 2.800 |
Graphics/Animation | #196 | 2.900 | 2.900 |
Overall | #227 | 2.580 | 2.580 |
Theme/Limitation | #237 | 2.500 | 2.500 |
Music/Sound | #304 | 1.800 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The game is about a retired truck-driver who starts his own business as a delivery man in a moon (he's his own boss). The moon is Europa, an icy moon, so in the game there's little friction and the paths tend to not be very wide and you also have to get to the end of each level within 2 minutes (or the customer won't pay) so you are 'always on the edge'.
Team Size
What main engine/tool/language did you use to construct the game?
Godot for the game; Blender for the backgrounds and models; Aseprite for textures, images, fonts; Library of Congress' Citizen DJ for the BGM on the finish screen
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Comments
Art is nice and the gameplay's not bad! The level finish sound scared me cause i didn't think there was any music lol. Don't think the music fits that well but maybe that's just me
That win sound effect spooked me. It might be worth turning down bit. It's a little hard to control at times and not always easy to see the track, but it's also very fun to just go zipping down the track once you get it. Pretty well put together
There are nothing else in the world than a rolling tower and gates, which is a bit boring. I still like the idea and the game has a fun dialog start, while the dialog process ended too soon. I though this is story based game, but not sure. The vehicle is interesting, and the core and the salt in the game. I just though the player would be able to edit it or change it, or has "real" delivering missions for the boss. Game play itself would be more fun if the platforms would be straight, not sloping.I would also prefer the game map located in the pit or into canyons, not in the ambient space (as the background shows), or on the planet ground - in the space there are no physics.
really well made game loved the art at the start and the 3D modeling for the character is pretty good well done game good job
It is very hard to see whats going on zooming at 500 mph, you should probably try to place the camera higher the faster you are going.
From what I managed to playtest by myself and some friends, never saw anyone getting over 400, haha. You're probably right tho, if I come back for a post-jam version I'll play around with the camera's settings.
Thank you for playing!
As soon i read the description i felt i had to play it (love space ect)
Since is a Monkey ball kind and i love monkey ball, i like it
cool environment, funny character and some tracks are challenging
for being a solo game it's really great
Nice game. It's really satisfying when you manage to gain significant velocity, I enjoyed drifting at 500mph
enjoyed playing! nice graphics and great gameplay! keep it up!