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Deliver More!!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #41 | 3.677 | 3.677 |
Technical Implementation | #45 | 3.581 | 3.581 |
Overall | #45 | 3.632 | 3.632 |
Fun/Design | #50 | 3.645 | 3.645 |
Graphics/Animation | #53 | 3.935 | 3.935 |
Music/Sound | #94 | 3.323 | 3.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You're working for Joff, the boss of Omazone, and try to keep it happy by achieving the deliveries he's asking for. "On the edge" here is coming through the gameplay: items falling from their conveyors, and piles of items to make on a small pad trying to avoid them to fall off.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity - C#
Which diversifiers did you use, if any?
Doing Your Part
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Comments
Thanks for playing it! It happens :)
Geez, there's just no pleasing this boss. He always wants more. This was a really great jam entry and awesome single room, fun experience. I loved the little touches with the animations and zoom in as he yells for more. I liked spotting the Switch in there! This seemed like it was going to be a simple little game, but once you start having to stack your objects and work out their trajectory and physics ... there's a lot of depth to it. It's deceivingly simple and very addictive to run through the loops. My only feedback would be about the music track. Something about it just didn't feel right, far too industrial and serious. I wanted to get into a groove with my deliveries and I didn't think the track lent itself to that. All the other sfx were great.
Awesome solo dev entry and a great jam experience. Good work.
Thanks for this very complete feedback!
Really great!
I was stuck in the controls part of the game. I have the QWERTY keyboard and tried to use ASD to move first, but that did not work. Had to resort to the arrow keys.
Great music and sound effects. Wonderful art!
Hey! Thanks for the comment!
That's strange, did you click the "QWERTY" line (and did it get the green checkmark)? I watched a few people playing it and they didn't got the issue you mention when switching to QWERTY. Please let me know!
Oh, I'm dumb...
I never clicked on any of the lines, just assumed there were multiple control schemes active at the same time.
So then that's my fault and not yours :D
Haha no worries, at least there is no bug to fix here :D
Great game!!!!!!!!
Thank you!