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A jam submission

Deliver More!!!View game page

Grab and deliver packages on this physics-based mini game!
Submitted by ShidyGames (@shidygames) — 3 days, 5 hours before the deadline
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Deliver More!!!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#413.6773.677
Technical Implementation#453.5813.581
Overall#453.6323.632
Fun/Design#503.6453.645
Graphics/Animation#533.9353.935
Music/Sound#943.3233.323

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
You're working for Joff, the boss of Omazone, and try to keep it happy by achieving the deliveries he's asking for. "On the edge" here is coming through the gameplay: items falling from their conveyors, and piles of items to make on a small pad trying to avoid them to fall off.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Unity - C#

Which diversifiers did you use, if any?
Doing Your Part

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted(+1)

Always enjoy these types of games especially when they are done with such great looking art and silly humor. I enjoyed it :D

Developer

Thanks a lot! Really happy that you liked your playthrough!

Submitted

Here's my playthrough

Developer

Thank you for the video! I noticed you have an issue with items not being adapted to the screen, can you tell me what screen ratio you use and what is your resolution? Might wanna want to fix this after the voting ended.

Submitted(+1)

16:9 3440x1440 UWQHD

Submitted(+1)

loved the game cool concept and idea for the game also like the art well done man

Developer(+1)

Thanks a lot for the kind words, happy you enjoyed testing it!

Submitted(+1)

Fun game! I hope Joff Bozos will be pleased with my performance. It might've been interesting if there were items with unique characteristics, like being fragile or disappearing after some time to keep things a bit more interesting, but we all know how it is with jam games and their scope :) Good take on the theme!

Developer(+1)

Hey, thanks for the comment!

I'm sure Joff was really appreciating your work there. Or maybe not? Can't really tell. Totally agree with your game mechanics suggestions, as I said I'm pretty sure there are a lot of fun ways to make the game even more attractive and interesting! Glad you enjoyed it!

Submitted(+1)

Nice game. Good visual art. I think the difficulty (speed) could have increased sooner, and not zooming in on the boss after every delivery would have felt a bit less disruptive to me, but regardless, good job!

Developer(+1)

Hi there, thanks for the feedback!  I wasn't sure about the speed timing, previously it was 2x faster to be triggered and I felt it was a bit too much because you need a bit of time to figure out how the control works. And for the zoom animation, I can understand the feeling. The objective was to split two orders by putting it in place (so obviously, the game's timers and the happiness of Joff are paused during that time and resumed after the animation is completed).

Submitted(+1)

Very fun game! I enjoyed the crane mechanic a lot. Also speeding up the music near the end was a nice touch.

Developer

Thanks for the comment! Took me some time to figure out how to do that chain to be honest, never used the hinge joints thing in Unity :)

Submitted(+1)

Well designed and executed. I love the art and the boss saying deliver more each time.

Developer

Thanks for playing it and for the kind comment!

Submitted(+1)

Hi, I really like the game. For the time given it looks super polished, has music, coherent graphics, really interesting gameplay and I think you've never mentioned the word edge in the text and the theme was embedded into the game itself. I had to make the game a little bit quiter, the controlls were a little bit unresponsive and I switched between the key mapping a couple of times untill I got it.

Developer

Hi there, thanks for the feedback! What actual keybind layout did you prefer at the end? Hope you had some fun regardless this :)

Submitted

WSAD

Submitted(+1)

Very simple until you start to take into account the physics of the blocks and stacking them properly, probably could have done better if I had been more careful instead of throwing my items way off the delivery zone. Overall game functionality was executed well.

Developer

Haha, thanks for playing it!

Submitted(+1)

Nice game, like the art

Developer

Thanks!

Submitted(+1)

Cool game. That angry boss was pretty cool and the art was nice.

Developer

Thanks!

Submitted(+1)

Super fun! Love all the design in this game and the way the chain moves. Super smooth! The difficulty is also just right, manageable, and makes me feel on the edge!

Developer

Thanks for testing it and the kind comment :)

Submitted(+1)

Personally, I didn't understand the mechanic. I won't rate it for now because I didn't get it, and everybody seems enthusiastic about this game. It looks great, but I didn't manage to guess what I had to do.  

Developer

Hello!

Thanks for the comment! I'll be happy to try to answer your question then!

  • You're controling the crane at the top of the screen: use SPACE to grab an item when your hook is on it, and ARROW DOWN/S to release it (depending on the control scheme you selected in the options menu).
  • You have to grab, then release the items asked by Joff (your manager): there is an indication bottom right about what he wants you to pick-up for delivery (also the amount). Simply drop the items in the little pad, in the middle of the screen, and once you'll drop enough you'll see a "DELIVER" text showing up on the screen: press F to deliver them so Joff will be happy and ask you for another delivery!

Please let me know if it's not clear enough, hope you'll enjoy your play time!

Submitted(+1)

Very nice game! Looks cool, and feels very addictive and fun to play. I appreciate that the item you need comes more often than the others, so you don't have to wait for too long (at least I think they come more often) Great Job!

Developer

Hey there!

Thanks for testing it! Yes you're totally right: initally, items was totally randomized. Then I realized it wasn't fair for the player to wait for items to show up, so I decided that there is a 50% chance spawn for the item you're actually trying to get, and the other 50% is then a random item for the list of available furniture.

Submitted(+1)

The Game Is Alot Of Fun, Cool Stuff In The Game, After A Point It Does Become A Bit Repetitive. The Art Is Amazing. The Game Concept Is Fun. Good Job. Hope You Keep Making Game And Havin' Alot Of Fun!

Developer

Thanks for playing it and commenting! Yes, that's the downside of this type of game, even if I'm sure it can be improved later on!

Submitted(+1)

Cool game, really polished and nice art! Good job to you and thanks for also contributing free assets :) ps. ordered cucumber pizza from you

Developer

Thanks! And you're welcome :)

Submitted(+1)

I like the arts in this game. and I think overall the game is pretty well polished. I had a fun!

Developer

Thanks a lot for testing it and sharing this feedback :)

Submitted(+1)

Fun and even somewhat addictive gameplay! Graphics/visuals are amazing and even the main menu looks super polished. The music fits well. The choice of controls is an amazing feature, although even with it I struggled for a bit with understanding the controls (not for too long though). The physics are definitely fun, but I think that there should more of a focus on them: for example, when dropping an item, it falls (at least if I understand it correctly) straight down, but wouldn't it be funnier if it simulated the momentum of the grabbing device? In any case, this game looks and feels polished, and I honestly could not believe it when I saw that you made it solo and submitted it 3 days, 5 hours before the deadline.

Developer

Thanks! Spent a lot of hours polishing that :) 

Yes agreed, physics could be way more interesting but I wasn't sure about how to deal with it without breaking the core gameplay/balance so I prefered to keep what I had so far and see that later on :)

(+1)

Nice game and game idea! Fun and exciting indeed. Also challenging.

I would like to have more speed with the grab hook, because i would then have enough time to get to the other side with the hook.  Then also having a pick/ drop as in the same button would be clear feature to have. Stuff could have more realistic physics too (heavy mass steel hook and the couches). I like the idea to stack objects and drop-off items to taken away by with the standing game mechanics. 

The whole game is still a complete pack and playable, so you have a nice work. In this case music could be something different and some other levels added as in i.e. factories.

Developer(+1)

Hi! 

Thanks for playing it!

Yes, you're totally right. Physics and also overall gameplay has room to get improved in so many ways! I didn't wanted to go too crazy on that to not break the hard balancing that I achieved during this short period of time :)

Submitted(+1)

Really fun game! I kinda wish the items had more unique physics to them (swinging and having different weights rather than just dropping right away), but I love how simple this concept is and it was executed real well!


I enjoyed the music (I could hear it), and I'm really grateful that you gave me the ability to use wasd, because my arrow keys are tiny. Would also have liked if you allowed for the game to play in-browser, especially since it's so easy to do with Unity.


Great Job!

Developer

Thanks for playing it!

Yes that could be a great addition, I feel there are many ways to improve this concept later on.

I've tried to do a WebGL build but physics went BRRRRR so I removed it :)

Submitted(+1)

HOW ABOUT YOU DELIVER SOME MORE HUH???!!

really cool game! The boss smiles to the customers and then shouts at you. Very accurate hahahahaha

  • Fun/Design: Game is very well made. I wish there were more challenges other than just keeping the clock from running out. Maybe something like you find a gem and you drop it in your own pocket. Or a bomb and you throw it at the boss ðŸ˜ˆ
  • Music/Sound: The sound effects are fitting but I didn't hear any music. Personally I wish there was a sound effect when dropping each item almost like you breaking them. So boxes would make a sound, electronics a different sound, etc.
  • Graphics/Animation: Top notch shid
  • Theme/Limitation: Also spot on here for both. The lovely boss is right there, and the items are literally on the edge
Developer(+1)

Thanks for testing it :)

I didn't want to get too overscope from the initial theme but your ideas are interesting indeed! Also there is a music, I don't know why you did not manage to hear it. I hope it's not a vicious bug :S

Viewing comments 20 to 1 of 24 · Previous page · First page