Fun and even somewhat addictive gameplay! Graphics/visuals are amazing and even the main menu looks super polished. The music fits well. The choice of controls is an amazing feature, although even with it I struggled for a bit with understanding the controls (not for too long though). The physics are definitely fun, but I think that there should more of a focus on them: for example, when dropping an item, it falls (at least if I understand it correctly) straight down, but wouldn't it be funnier if it simulated the momentum of the grabbing device? In any case, this game looks and feels polished, and I honestly could not believe it when I saw that you made it solo and submitted it 3 days, 5 hours before the deadline.
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Deliver More!!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #41 | 3.677 | 3.677 |
Technical Implementation | #45 | 3.581 | 3.581 |
Overall | #45 | 3.632 | 3.632 |
Fun/Design | #50 | 3.645 | 3.645 |
Graphics/Animation | #53 | 3.935 | 3.935 |
Music/Sound | #94 | 3.323 | 3.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You're working for Joff, the boss of Omazone, and try to keep it happy by achieving the deliveries he's asking for. "On the edge" here is coming through the gameplay: items falling from their conveyors, and piles of items to make on a small pad trying to avoid them to fall off.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity - C#
Which diversifiers did you use, if any?
Doing Your Part
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