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Deliver More!!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #41 | 3.677 | 3.677 |
Technical Implementation | #45 | 3.581 | 3.581 |
Overall | #45 | 3.632 | 3.632 |
Fun/Design | #50 | 3.645 | 3.645 |
Graphics/Animation | #53 | 3.935 | 3.935 |
Music/Sound | #94 | 3.323 | 3.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You're working for Joff, the boss of Omazone, and try to keep it happy by achieving the deliveries he's asking for. "On the edge" here is coming through the gameplay: items falling from their conveyors, and piles of items to make on a small pad trying to avoid them to fall off.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity - C#
Which diversifiers did you use, if any?
Doing Your Part
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Comments
Fun and even somewhat addictive gameplay! Graphics/visuals are amazing and even the main menu looks super polished. The music fits well. The choice of controls is an amazing feature, although even with it I struggled for a bit with understanding the controls (not for too long though). The physics are definitely fun, but I think that there should more of a focus on them: for example, when dropping an item, it falls (at least if I understand it correctly) straight down, but wouldn't it be funnier if it simulated the momentum of the grabbing device? In any case, this game looks and feels polished, and I honestly could not believe it when I saw that you made it solo and submitted it 3 days, 5 hours before the deadline.
Thanks! Spent a lot of hours polishing that :)
Yes agreed, physics could be way more interesting but I wasn't sure about how to deal with it without breaking the core gameplay/balance so I prefered to keep what I had so far and see that later on :)
Nice game and game idea! Fun and exciting indeed. Also challenging.
I would like to have more speed with the grab hook, because i would then have enough time to get to the other side with the hook. Then also having a pick/ drop as in the same button would be clear feature to have. Stuff could have more realistic physics too (heavy mass steel hook and the couches). I like the idea to stack objects and drop-off items to taken away by with the standing game mechanics.
The whole game is still a complete pack and playable, so you have a nice work. In this case music could be something different and some other levels added as in i.e. factories.
Hi!
Thanks for playing it!
Yes, you're totally right. Physics and also overall gameplay has room to get improved in so many ways! I didn't wanted to go too crazy on that to not break the hard balancing that I achieved during this short period of time :)
Really fun game! I kinda wish the items had more unique physics to them (swinging and having different weights rather than just dropping right away), but I love how simple this concept is and it was executed real well!
I enjoyed the music (I could hear it), and I'm really grateful that you gave me the ability to use wasd, because my arrow keys are tiny. Would also have liked if you allowed for the game to play in-browser, especially since it's so easy to do with Unity.
Great Job!
Thanks for playing it!
Yes that could be a great addition, I feel there are many ways to improve this concept later on.
I've tried to do a WebGL build but physics went BRRRRR so I removed it :)
HOW ABOUT YOU DELIVER SOME MORE HUH???!!
really cool game! The boss smiles to the customers and then shouts at you. Very accurate hahahahaha
Thanks for testing it :)
I didn't want to get too overscope from the initial theme but your ideas are interesting indeed! Also there is a music, I don't know why you did not manage to hear it. I hope it's not a vicious bug :S