What a fun, well executed game! Could have been balanced a bit more, but boy was this good. And thanks so much for not making me start from the beginning with each death.
Nim&Kev
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Thanks for the feedback! I've definitely learned a lot about the need for feedback from this jam, and I'm glad I'm not the only one that calls those blams (that's their actual in-game title). There's also a nasty squishing noise whenever you hit an eye, but I think I might not have made it noticeable enough.
Really cool game mechanic! I understand that the boss blocking the radar was part of the connection to the theme, but I was a bit disappointed I spent most of my time looking at a little box with letters rather than the rest of the game for almost my entire run. I also reached 80% fuel and didn't get anything? Other than that, very well done!
Really enjoyed the graphics of this game, but I definitely got turned around a few times. Specifically, I wasn't a fan of starting going to the left of the screen, and there was at least one point where I entered a wall on the left, which brought me to the next level, and then had to go back the way I came in. Other than than, very fun game! Great job!
Very interesting concept. Could you please allow for full-screen? I prefer playing games in-browser and currently the submission buttons makes interacting with the commands very difficult (if not impossible). I also encountered an issue in the second puzzle where I had a rotate, move, and then another rotate, and my move step was just straight up skipped.
That being said, this looks great! Well done on the graphics!
I'm glad you enjoyed the sound effects! My wife/ friends thought I was making noises as they play-tested, but I think they turned out really well. I have no clue what could have caused the change in looking speed, but I do know I lowered the up/down sensitivity at the last second and should have confirmed it was good. Thanks for playing!
Really fun game! I kinda wish the items had more unique physics to them (swinging and having different weights rather than just dropping right away), but I love how simple this concept is and it was executed real well!
I enjoyed the music (I could hear it), and I'm really grateful that you gave me the ability to use wasd, because my arrow keys are tiny. Would also have liked if you allowed for the game to play in-browser, especially since it's so easy to do with Unity.
Great Job!
If you're stuck in the first room, you can hit both of the glowing red eyes to turn them green and unlock a door that will slide open. To hit the eye that is higher up, hold down right click and then hit left click to do a sort of charged punch that launches you in the direction you are facing. I made this area as an attempt to just not launch someone into a boss fight.
I'm really glad I decided to rate some games last minute, because this game is amazing! Definitely challenging, and I wish there were a few more puzzles mixed in, but you did a great job with this!
The biggest frustration I have though, is that I am unable to beat the last level... Is there any way to avoid getting squashed like this?
Clearly I enjoyed it, but it's so sad seeing the end in sight and not being able to win.
Fun game! I feel like it fell into the issue that most of the separate WASD and Arrow controls games have fallen into where I can't distinguish which character has what controls and so I just end up moving them together at exactly the same time. The shooting ghost could have also been a bit more different from the second tier ghost visually.
Good job!
Thanks you! If I had more time, I would have made it more clear that you cant push or pull stairs from the front. I had to remove that because I kept having an issue where the stairs and the player would start floating in the air as the controller identified them as stairs, moving them up, and the stairs remained in front of them.