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Nim&Kev

62
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A member registered Feb 13, 2021 · View creator page →

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What a fun, well executed game! Could have been balanced a bit more, but boy was this good. And thanks so much for not making me start from the beginning with each death.

Thanks for the feedback! I've definitely learned a lot about the need for feedback from this jam, and I'm glad I'm not the only one that calls those blams (that's their actual in-game title). There's also a nasty squishing noise whenever you hit an eye, but I think I might not have made it noticeable enough.

Felt very smooth, but I didn't know if I was ever doing anything. Also, sometimes the best music is no music (I learned this from my last game jam)... 


Hope exams went/are going well!

Such a fun game! I do wish you could fight the boss right away though, so that you could try to beat it with as little as possible. As is, I absolutely crushed the temptation of the flesh.

Really cool game mechanic! I understand that the boss blocking the radar was part of the connection to the theme, but I was a bit disappointed I spent most of my time looking at a little box with letters rather than the rest of the game for almost my entire run. I also reached 80% fuel and didn't get anything? Other than that, very well done!

Look really nice! Unfortunately, I couldn't press the first button... And I tried for quite a while.

Really enjoyed the graphics of this game, but I definitely got turned around a few times. Specifically, I wasn't a fan of starting going to the left of the screen, and there was at least one point where I entered a wall on the left, which brought me to the next level, and then had to go back the way I came in. Other than than, very fun game! Great job!

Super fun entry! I struggle with platformers, and so they always seem too difficult for me in jams, but this seemed like the perfect difficulty so I could actually see all the work you did!

Seems like an interesting idle game, but once I saw 9 years I knew I had no chance of seeing what happens at the end.

Very fun little game! Wish it had more structure, but it seems like a solid start to something.

Beautiful game! Like others have pointed out, I also had an issue with it being too sluggish.

Beautiful game! I'm not sure if this was an option (along with using WASD), but it would be nice if the lock button wasn't control... caused a lot of weird stuff to happen in my browser.

Very interesting concept. Could you please allow for full-screen? I prefer playing games in-browser and currently the submission buttons makes interacting with the commands very difficult (if not impossible). I also encountered an issue in the second puzzle where I had a rotate, move, and then another rotate, and my move step was just straight up skipped.


That being said, this looks great! Well done on the graphics!

Really cool mechanic! Although, it is very frustrating to figure out. Would have liked a bit of a kinder difficulty curve.

I'm glad you enjoyed the sound effects! My wife/ friends thought I was making noises as they play-tested, but I think they turned out really well. I have no clue what could have caused the change in looking speed, but I do know I lowered the up/down sensitivity at the last second and should have confirmed it was good. Thanks for playing!

Really fun game! I kinda wish the items had more unique physics to them (swinging and having different weights rather than just dropping right away), but I love how simple this concept is and it was executed real well!


I enjoyed the music (I could hear it), and I'm really grateful that you gave me the ability to use wasd, because my arrow keys are tiny. Would also have liked if you allowed for the game to play in-browser, especially since it's so easy to do with Unity.


Great Job!

Thanks for playing! I'm a bit scared to do music again after my last game jam, but I'm glad people are enjoying the noises I was able to make recording myself!

If you're stuck in the first room, you can hit both of the glowing red eyes to turn them green and unlock a door that will slide open. To hit the eye that is higher up, hold down right click and then hit left click to do a sort of charged punch that launches you in the direction you are facing. I made this area as an attempt to just not launch someone into a boss fight.

I'm really glad I decided to rate some games last minute, because this game is amazing! Definitely challenging, and I wish there were a few more puzzles mixed in, but you did a great job with this!


The biggest frustration I have though, is that I am unable to beat the last level... Is there any way to avoid getting squashed like this?

Clearly I enjoyed it, but it's so sad seeing the end in sight and not being able to win.

Really cool concept! Might be nice if there was a reason to need the repulsion magnet at some point, I was able to beat each of the levels with just the attracting one and pausing time.

Very challenging, but interesting puzzles. Was very surprised to see story stuff in the last few levels? May have wanted to add story in before or during the first level, if there's going to be a story at all.

This is a great concept! Definitely didn't expect to be squashing anybody!

Awesome game! Impressive that you made all this art in a week!

Fun little puzzler! I really like the red devil!

Thanks for playing! Do they struggle to navigate the map, or do they struggle to go up the stairs? Because a big component of the puzzles is that they cant go up stairs, I'm just not certain how well they came across.

This is an amazing game! Great take on the concept! I ended with 1540, although I have to admit I found a bug where the enemies don't really react all that much if the king isn't nearby and so I cheesed a few levels.

Thank you for the kind words! This is my first game, so I'm still working to get camera movement down, but I can assure you it's better than it was!

Really cool concept! I'm glad you added the arrows, but it'd be cool if the models had a more distinct front and back so I could know where they were facing.

Really cool concept! I wish that it said in the game that space shows the reference image, that took me quite a while to figure out.

Fun game! I feel like it fell into the issue that most of the separate WASD and Arrow controls games have fallen into where I can't distinguish which character has what controls and so I just end up moving them together at exactly the same time. The shooting ghost could have also been a bit more different from the second tier ghost visually.


Good job!

Very cute, fun game! The puzzles could've used a bit more playtesting though. I thought 8088 for the number puzzle (mathematical sum of 8 and 0 is 8), and kept trying to input the button in sequential order of red, purple, blue, green.


But overall, great job!

Interesting game! I would've liked if it waited for commentary to end before moving the next scene, there were a few times I accidentally skipped a commentary. The character controller could also use a bit of work.

Great twist of the concept! And thanks for being generous with the save locations!

Nice concept, but gets way too hard too early in my opinion. That being said, I don't play many platformers.

Very pretty game! I've got to say though, I definitely  felt weaker together. Found I did best when I let Mushroom Man die and just got as far as I could with Leaf Lady.

Nice game! I like the concept, although the puzzles seem to get a bit repetitive after a while.

Really nice game that works really well with the theme! I just wish there was a better way to distinguish between the two players.

Thanks you! If I had more time, I would have made it more clear that you cant push or pull stairs from the front. I had to remove that because I kept having an issue where the stairs and the player would start floating in the air as the controller identified them as stairs, moving them up, and the stairs remained in front of them.

Wish there was a bit more explanation at the begging, but a very nice concept!