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Pillar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #60 | 3.479 | 3.667 |
Overall | #180 | 2.825 | 2.978 |
Technical Implementation | #180 | 2.741 | 2.889 |
Graphics/Animation | #208 | 2.846 | 3.000 |
Music/Sound | #213 | 2.530 | 2.667 |
Fun/Design | #226 | 2.530 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You fight a boss fight while on the edge of a cliff
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
unity
Which diversifiers did you use, if any?
none
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Comments
There are a few bugs in movement but I like the concept and overall game Great work!
fun game idea although i think the movement has to be bit faster also i was teleporting for some reason usually when i pick up ammo but good job its a good game small bugs
Cool boss fight, but damn it is so hard to dodge the attacks ^^
Good job !
Awesome work! The attacks felt hard to avoid but I liked what you did with the theme, good job.
Awesome! got the boss down to 5 hp - took me 3 times dying before I realized I could jump and dash - Very fun and engaging - the bosses fire patterns and rush to get ammo made for a tense atmosphere that I enjoyed - avoiding incoming attacks felt like an MMO raid mechanic, felt good to have to be behind he pillars just slightly before incoming attacks. That was a good boss fight, make more .
Damn I suck at this, but it was fun. Perfect hit on the theme. That was definetly a boss and I was constantly on (and falling over) the edge (also on the edge in concentration).
Great work
Nice work! Definitely felt like a boss battle.
Good game! Fighting felt tense and the shooting feels satisfying. Sadly it also feels a bit unfair, since it's almost impossible to dodge the projectile attacks of the boss...
An interesting fight! Loved the gun model, the beast model, and the environment. The crystal at the beginning reminded me of blue raspberry rock candy and I can't be too mad about that haha. Shooting felt frantic but controllable, and while the boss himself was pretty simple he did keep it pretty tense. The atmosphere is what I really enjoyed about the experience. The fog, the strange landscape, the music, the mystery of it all was palpable. I do wish that the projectiles he threw were more avoidable, but overall a solid project!