Nice game, I like the concept of using your shotgun recoil to jump over gaps as well as shooting. I don't love the hectic that the termometer brings, especially for level 4 it a bit too hard. Also the distance I juped with the shotgun seemed to vary which is a bit frustrating... and sometimes it didn't register my Inputs for shooting... But all in all cool Prototype, well done.
LaWosch
Creator of
Recent community posts
Great game, really cool concept. I really like the different little puzzles you came up with. I also like how you introduced the tools one after the other.
I'm not sure if I got to the end though, after level 4 I was back in the level select area and only had level 1 to choose. And then after beating level 2 again i got a grey screen and couldn't continue.
All in all really fun game, well done!
Really nice game, I like the concept of parrying for multi-use. It feels very satisfying when you get a successfull parry with the particles, flash and sound effect. The animation of sending back the fireball is really cool too.
It took me a few attemps to get the timing right, I expected that I needed to block later. I like the variety in the attacks, the triple attack is pretty hard but doable sometimes. The "escape sequence" is a nice ending. I also like the addition of a easy mode, especially for a game jam game, I beat it in Normal though :D Hard mode is really hard but it was fun to try a few times.
All in all great game, well done!
It's quite hard to dodge anything with that web lag. Also it's a bit unclear what the different symbols do. And the Time Travel was a bit confusing too with teleporting me around. For 3 days and for learning a new language and framework its a good start, but needs some tweeking... a little more Info on the game page for controls, goal of the game, etc. would be nice.
Great game, I love the concept with the health bars as platforms. Its even possible to build yourself stairs upwards without using the ground at all for a while by switching around with the four health bars. Thats very cool and it gets pretty tense fast.
I also like that you don't have to get all the logs from every level, especially since you can only carry 2 logs at a time.
The only little problem is the picking up of the health bars. Because the camera is moving when you aren't standing completely still it gets hard to grab the bars sometimes. Would make it more fluid if it was a bit easier to grab them too.
All in all really nice game, well done!
Nice game! I really like the concept and the art is great. It took me a little while to figure out what I had to do in what order and how the symbols on the scrolls relate to the ingredients, but then it was really fun. I found it a bit weird that you always first have to fire up the station before you can put ingredients in.
All in all great game, well done!
Nice Game! Juggling the bomb and bringing it up with you is fun and adds a nice extra challenge. I like how the sound signals when the bomb will explode. Sometimes the bomb fell over the edge of the platform cause the distance between the chicken and the bomb is pretty big.
All in all, great game, well done.
Really nice game! It fits really well on both the Theme and the Multi-Use Focus. The art and music/sound is really nice, everything feels very polished. I found the bouncy cactus a bit unreliable, I didn't always get the high bounce and jumping or so didn't seem to change anything. The big fires took pretty long to put out so you had to wait for quite a long time.
Great game, well done!
Very cool Game!
Watching the wood burn and the sand fall feels really satisfying. The puzzles are nice, getting more difficult over time. I found it a bit weird that the character was off-screen while you created the wood.
I feel like it doesn't fit the Focus Multi-Use perfectly since you have different ways of interacting with the wood depending on if you have to create or destroy it. But other than that, really nice, polished game, well done.
Very nice game. I love how you implemented a shortcut for the platforming section. The puzzling felt good even though I sometimes wasn't sure what button would do what and if I would need a box to activate it and sometimes only specific boxes worked.
The camera is a bit hard to control and clips into the wall a lot and I think maybe putting the "grab" on another key than right mouse button which is for camera would be nice. All in all really cool looking game with a great ambiance through the lighting, well done!
Nice game, very unsettling. Health bars would be great, because like this the fights went on for pretty long and got a bit repetetive. A way to skip the dialog a bit faster would have been great too. Also I didn't have a seperate screen for the fighting, so I had two crabs on the screen, but that could be a bug :D
Nice little bossfight. I like how you warned where the falling fire blocks came. When you are directly up to his face, the boss can't really do anything, only like 2 attacks can even reach you there. I suspect you could get hit more than once without dying, so a little health indicator would be nice. But all in all, good game, well done!
Nice game! Cool concept, I like the twist of you being the video game boss yourself. Also nice graphics and sound. Killing the red ones is really difficult but the difficulty curve is really nice. I would only say, that it would be a bit more intuitive to have the controls as keyboard keys instead of having to alwaysmove the mouse to the small buttons. All in all, great game, well done!
Great game! I love the concept and how you thought about the boss limitation in a very unique way. It looks great and feels great to play. Timers are pretty tight, so you are really stressed, but it's doable. I also love how you made the music get faster while bossed up. Really nice game, well done!