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LaWosch

87
Posts
1
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A member registered Aug 05, 2021 · View creator page →

Creator of

Recent community posts

Nice game, I like the concept of using your shotgun recoil to jump over gaps as well as shooting. I don't love the hectic that the termometer brings, especially for level 4 it a bit too hard. Also the distance I juped with the shotgun seemed to vary which is a bit frustrating... and sometimes it didn't register my Inputs for shooting... But all in all cool Prototype, well done.

Nice game. I felt pretty overpowered soon but it was fun to build the defenses and see the enemies get shot. My dragon didn't seem to do anything but maybe I bought him too late, when most of the enemies were dead already. Well done.

Really nice game. It feels really good when you manage to catch all the villagers. The art and the sond effects are great. And the dialog and sounds make it really funny too. All in all I really enjoyed playing it, well done!

Nice game! I like the aspect that you have to keep your temperature in mind too besides shooting the aliens. I think the aliens should come faster, now there is very much waiting time between every alien. Well done!

Nice game. Cool concept for the multi-use. Well done.

Great game, really cool concept. I really like the different little puzzles you came up with. I also like how you introduced the tools one after the other.

I'm not sure if I got to the end though, after level 4 I was back in the level select area and only had level 1 to choose. And then after beating level 2 again i got a grey screen and couldn't continue.

All in all really fun game, well done!

Really nice game, I like the concept of parrying for multi-use. It feels very satisfying when you get a successfull parry with the particles, flash and sound effect. The animation of sending back the fireball is really cool too.

It took me a few attemps to get the timing right, I expected that I needed to block later. I like the variety in the attacks, the triple attack is pretty hard but doable sometimes. The "escape sequence" is a nice ending. I also like the addition of a easy mode, especially for a game jam game, I beat it in Normal though :D Hard mode is really hard but it was fun to try a few times.

All in all great game, well done!

It's quite hard to dodge anything with that web lag. Also it's a bit unclear what the different symbols do. And the Time Travel was a bit confusing too with teleporting me around. For 3 days and for learning a new language and framework its a good start, but needs some tweeking... a little more Info on the game page for controls, goal of the game, etc. would be nice.

Great game, I love the concept with the health bars as platforms. Its even possible to build yourself stairs upwards without using the ground at all for a while by switching around with the four health bars. Thats very cool and it gets pretty tense fast.

I also like that you don't have to get all the logs from every level, especially since you can only carry 2 logs at a time.

The only little problem is the picking up of the health bars. Because the camera is moving when you aren't standing completely still it gets hard to grab the bars sometimes. Would make it more fluid if it was a bit easier to grab them too.

All in all really nice game, well done!

Thank you for your feedback!

For me there is no issue when in fullscreen, but maybe that is also dependant on display resolution or something... I'll have to look into that  whole resolution stuff for the future.

Nice game! I really like the concept and the art is great. It took me a little while to figure out what I had to do in what order and how the symbols on the scrolls relate to the ingredients, but then it was really fun. I found it a bit weird that you always first have to fire up the station before you can put ingredients in.

All in all great game, well done!

Nice Game! Juggling the bomb and bringing it up with you is fun and adds a nice extra challenge. I like how the sound signals when the bomb will explode. Sometimes the bomb fell over the edge of the platform cause the distance between the chicken and the bomb is pretty big. 

All in all, great game, well done.

Really nice game! It fits really well on both the Theme and the Multi-Use Focus. The art and music/sound is really nice, everything feels very polished. I found the bouncy cactus a bit unreliable, I didn't always get the high bounce and jumping or so didn't seem to change anything. The big fires took pretty long to put out so you had to wait for quite a long time.

Great game, well done!

Nice game with a cool concept. The Heat Bar is really interesting with the heating and cooling although I mostly only cooled the robot. The Controls feel good. Some enemies are a bit hidden behind the hearts at the top. All in all, well done.

Very cool Game!
Watching the wood burn and the sand fall feels really satisfying. The puzzles are nice, getting more difficult over time. I found it a bit weird that the character was off-screen while you created the wood.

I feel like it doesn't fit the Focus Multi-Use perfectly since you have different ways of interacting with the wood depending on if you have to create or destroy it. But other than that, really nice, polished game, well done.

Great game, really cool concept. The tasks are a great way to introduce the game and to familiarize us with the home. I also like the art and the little sequences that convey the story. Well done!

Very nice game, I really enjoyed playing it. Love the concept, great level design, great art style. I also like how you leave some red paint when dying. All in all a very polished game that's very fun to play. Well done!

Very nice game. I love how you implemented a shortcut for the platforming section. The puzzling felt good even though I sometimes wasn't sure what button would do what and if I would need a box to activate it and sometimes only specific boxes worked.
The camera is a bit hard to control and clips into the wall a lot and I think maybe putting the "grab" on another key than right mouse button which is for camera would be nice. All in all really cool looking game with a great ambiance through the lighting, well done!

Really cool game. i like the mechanic that your abilities change depending on if you are in the dream or not. I also like how you used the flies to stop us from staying in the dream too long. All in all a nice little game, well done!

Nice game, I like the simple art. It was pretty overwhelming with how many boxes spawn. I think some more invincibility frames would be cool, since you often get hit multiple times before you can really react. All in all it's a very hard but nice game, well done!

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Very nice game! The movement was really fun, the art style is really interesting. I had a little trouble judging when I would collect the imagination and when I was too far off because the art (with the particles) of the imagination was bigger than the hitbox (I assume). All in all, well done!

Nice game, I like the art and the combat feels nice. Sometimes the walking while attacking is a bit annoying and the inventory looks a bit buggy, but all in all, well done!

Well done for a first game! I like the idea that seeing reduces your health. I didn't quite understand what the other persons/enemies or the cyan blocks are for, but all in all great job!

Well done for your first game! Could use a bit of polish like sound or feedback when hitting the enemies but for two days its really nice.

Nice little game, well done.

Really nice game, great take on the theme. Its really fascinating how confused you get when your controls are changing. I love that you started simple and then took away the helpful arrows at the bottom. I played up to level 90, I enjoyed it very much. Well done.

Great game, love the art and how you made the dojo room as a little tutorial to get to know the controls. The first boss fight felt a bit long since the boss was invincible so long. All in all, well done!

Very nice, love the art and the funny writing. Nice story and everything looks very polished. Well done!

Nice game, I liked how you found a way to show what is not real, so we don't just have to guess. Well done

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Nice game, very unsettling. Health bars would be great, because like this the fights went on for pretty long and got a bit repetetive. A way to skip the dialog a bit faster would have been great too. Also I didn't have a seperate screen for the fighting, so I had two crabs on the screen, but that could be a bug :D

Nice game, cool concept. The minigames were fun to play and I liked the twists (especially the platformer). Well done.

Great game! That is such a cool idea and well executed too. After a bit of confusion at the beginning I really enjoyed playing it. Well done!

Nice game! The art is great and I like the wordless storytelling. Gameplay is pretty standard but still fun and since the levels are not too long, you don't get bored. Well done.

Thank you for Playing! It's always interesting to see someone play the game instead of just reading comments. Thanks!

Nice little bossfight. I like how you warned where the falling fire blocks came. When you are directly up to his face, the boss can't really do anything, only like 2 attacks can even reach you there. I suspect you could get hit more than once without dying, so a little health indicator would be nice. But all in all, good game, well done!

Nice game! Cool concept, I like the twist of you being the video game boss yourself. Also nice graphics and sound. Killing the red ones is really difficult but the difficulty curve is really nice. I would only say, that it would be a bit more intuitive to have the controls as keyboard keys instead of having to alwaysmove the mouse to the small buttons. All in all, great game, well done!

Nice game, cool visuals. The controls are good once you understand them. A little warning for when the laser starts would be nice and maybe make it a little bit slower. The laser got me alsmost everytime... Other than that, well done.

Good game. Some player feedback would be nice, for example an indicator when you hit the boss  or a warning for where the lasers of the second boss will come.

Great game, nice graphics, good sound and music. Checkpoints were placed really well and the bossfight felt great. I would only say that I personally didn't feel the effect of the damage being just on the edge of the sword. Other than that very polished game, very fun to play. Well done!

Great game! I love the concept and how you thought about the boss limitation in a very unique way. It looks great and feels great to play. Timers are pretty tight, so you are really stressed, but it's doable. I also love how you made the music get faster while bossed up. Really nice game, well done!