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A jam submission

TechnobabelView game page

Match 3 to Fight Boss
Submitted by wavefriend — 12 hours, 41 minutes before the deadline
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Technobabel's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#273.8753.875
Technical Implementation#413.6253.625
Overall#673.4753.475
Music/Sound#933.3333.333
Graphics/Animation#1013.5003.500
Theme/Limitation#1383.0423.042

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
The game is a boss fight with a robot spider where you play a match 3 game to perform attacks.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Godot and Aseprite

Which diversifiers did you use, if any?
Color Blind Friendly, Quick Run

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Comments

Submitted(+1)

very cool mechanic, it's very satisfying when you several combos, like striking and then moving backwards , then shooting


good job!

Submitted(+1)

Very fun concept and nice clean visuals, it felt a bit short but I really liked it.

Submitted(+1)

I liked the concept and the mechanics, although it was very challenging at first sight. Good job! :)

Submitted(+1)

I liked the concept and the mechanics, although it was very challenging at first sight. Good job! :)

Submitted(+1)

I won! Really cool and I love the amount of options you have. It took me a while to realize you could swap anything and not just a match.....oops...lol. Still was overall great and I could play this for a while.

Submitted(+1)

I really like the concept, but it unfortunately kept getting stuck at some point. From what I could play, it was difficult to have control. I am not sure if the position mechanics are worth the complexity they introduced. More then once I was having to do useless things, because move right was just not on my board. But on the hole, it is impressively made.

Submitted(+1)

GG!!!!

Submitted(+1)

Heyhey, very nice game, I had a fun time playing it. The art was not too overwhelming and I really like that :) The sound effects were nice, and the music too though I'd found myself wishing it lasted a tad bit longer

Still, cheers to your game !

Submitted(+1)

This is a really cool idea! Very satisfying to play.

The fact that all my sword attacks were out of range wasn't clear to me for most of my first attempt. More obvious feedback for failed actions would be good.

I wasn't expecting it to be real-time. That panicked me at first as I tried to figure out the controls, but I thought it was a very interesting twist. I was expecting something like Legend of Bumbo, but this turned out to be a very different game.

Submitted(+1)

I like this game. Once I figured out how to play it was very fun. Good job!

Submitted(+1)

This game is f*cking awesome! Perhaps in an expansion game (like maybe a full version on Steam or something), here's a small list of what could be added (which also doubles as critism, two in one baby!):

  • A pause button. Seriously, it's a standard! (though my game lacks one, so i guess i'm being a bit of a hypocrite here lol)
  • A hard mode where your tiles automatically switch back just like Candy Crush's vanilla mechanic.
  • Instead of a gun, why not a bow, since you have classic swords?
  • More bosses. More fun if you manage to get them to completely f*ck with your tiles in some way. Like a spider webbing up an section of the tiles so you can't move em, or another that can shuffle the tiles like a magician.
  • Special gimmicks (like say, you can only use Gun tiles or always match 4 or more) for bonus points and whatnot.
  •  Though, don't include the cursed 5-lives system. It's the easiest way to not play your game. It's why I hate games that follow this particular system so damn much.


would you also please check out my game ok thanks

Submitted(+1)

Great game love the concept and the sprites. Nice work!

Submitted(+1)

really cool idea. this could probably be turned into something bigger with a bit more polish