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Technobabel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #27 | 3.875 | 3.875 |
Technical Implementation | #41 | 3.625 | 3.625 |
Overall | #67 | 3.475 | 3.475 |
Music/Sound | #93 | 3.333 | 3.333 |
Graphics/Animation | #101 | 3.500 | 3.500 |
Theme/Limitation | #138 | 3.042 | 3.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The game is a boss fight with a robot spider where you play a match 3 game to perform attacks.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot and Aseprite
Which diversifiers did you use, if any?
Color Blind Friendly, Quick Run
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Comments
very cool mechanic, it's very satisfying when you several combos, like striking and then moving backwards , then shooting
good job!
Very fun concept and nice clean visuals, it felt a bit short but I really liked it.
I liked the concept and the mechanics, although it was very challenging at first sight. Good job! :)
I liked the concept and the mechanics, although it was very challenging at first sight. Good job! :)
I won! Really cool and I love the amount of options you have. It took me a while to realize you could swap anything and not just a match.....oops...lol. Still was overall great and I could play this for a while.
I really like the concept, but it unfortunately kept getting stuck at some point. From what I could play, it was difficult to have control. I am not sure if the position mechanics are worth the complexity they introduced. More then once I was having to do useless things, because move right was just not on my board. But on the hole, it is impressively made.
GG!!!!
Heyhey, very nice game, I had a fun time playing it. The art was not too overwhelming and I really like that :) The sound effects were nice, and the music too though I'd found myself wishing it lasted a tad bit longer
Still, cheers to your game !
This is a really cool idea! Very satisfying to play.
The fact that all my sword attacks were out of range wasn't clear to me for most of my first attempt. More obvious feedback for failed actions would be good.
I wasn't expecting it to be real-time. That panicked me at first as I tried to figure out the controls, but I thought it was a very interesting twist. I was expecting something like Legend of Bumbo, but this turned out to be a very different game.
I like this game. Once I figured out how to play it was very fun. Good job!
This game is f*cking awesome! Perhaps in an expansion game (like maybe a full version on Steam or something), here's a small list of what could be added (which also doubles as critism, two in one baby!):
would you also please check out my game ok thanksGreat game love the concept and the sprites. Nice work!
really cool idea. this could probably be turned into something bigger with a bit more polish