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Boss Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #328 | 1.739 | 2.750 |
Theme/Limitation | #346 | 1.739 | 2.750 |
Overall | #389 | 1.265 | 2.000 |
Graphics/Animation | #398 | 1.107 | 1.750 |
Fun/Design | #399 | 1.107 | 1.750 |
Music/Sound | #413 | 0.632 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Limitation: boss in the middle, boss telling you what to do. Theme: life "on the edge"
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity. visual studio. cs
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Comments
A very interesting concept, a bit hard to keep up with the chaos in general as mentioned by another comment, most of the threats share similar colors to the floor tiling. Also maxes out my GPU for some reason.
I like the addition of the boss giving orders while trying to survive the arena. I think the floor tiles and similar colors make it hard to track what is going on.