Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Chopper

23
Posts
4
Followers
A member registered Apr 01, 2021 · View creator page →

Creator of

Recent community posts

Really fun and short play! Took me a bit to figure out how to play (actually reading the game page), but once I did it was just fine. My only real complaint would be, a lot of the jumps felt blind in the sense that I could not see where I was landing (possibly jumping into enemies). But other then that, good job on the game and really impressive for the fact it's in Java.

Was really surprised at how mechanically far you could take a platformer about numbers, the puzzles felt very nice and satisfying to complete and flowed very smoothly in terms of difficulty. Really good job!

I loved the visuals in this game, it felt very reminiscent of something you would find on newgrounds. Like others have mentioned the UI was very small, but I also felt the upgrade menu was very unresponsive and I wasn't really sure if my upgrades were being applied. The main menu is also VERY loud when you hover over buttons for me. Looking past the UI though, it's a very promising game, really good job on creating it's art and gameplay in such a short time!

A little confused on the initial opening level as it ended almost immediately, the taxi segment was nice, took me a bit to figure out what was a taxi and what wasn't due to how long it took for one to spawn. The boss itself was fun, somehow managed to die and kill the boss at the same time though which caused the two corresponding screens to overlay lol. Given the time constraints though, good job!

(1 edit)

Congrats on the first game! I love how the audio becomes completely indecipherable after a certain point due to the incremental pitch increase. Very responsive and fluid, sometimes struggled to remember what keys correspond to each element, but figured that's more the time constraint pushing me to act hastily. Good job!

Really fun and unique, building the level around dying but also getting through was very interesting and fun. Felt like the time to place traps was very short and you had to be quick on your feet - but I felt that worked in the games favour to make it so you have to be strategic but quick at the same time. Very good game, would like to see where it goes in the future!

Fun and nice to play, visuals were nice and the game was relatively challenging. A few collision issues here and there (getting caught on planks, and taking damage on top of the elevated platforms), but other then that ran perfectly fine. Sometimes I'd forget what game I was playing and start collecting the coins lol, my best high score was 1674.

Very simple, very frustrating yet... I still keep coming back in the hopes I can beat it.

Atmospherics, visuals and controls are very nice and it keeps me coming back in the hopes that this time will be different.

Tons of fun to play, some of my solutions to the puzzles felt unintentional but it made them feel all the more rewarding when they played off. Really loved the tutorial too, was very simple but it explained everything appropriately and effectively.

I think randy has more then just an internal struggle going on

Really simple and funny, took me longer then I'd like to admit figuring out how to pump blood 

Just saw the space bar in the tutorial after writing this, but thanks anyway!

Interesting game mechanic, stacking the effects on platforms is pretty cool. I feel the game needs a way to remove effects from platforms/way to restart, but other then that good job!

Very simple but very effective, love the sound design and the gameplay mechanics. I felt like I could keep going forever as the difficulty felt like it didn't scale but I kept getting better upgrades. But other then that, was tons of fun and a good way to spend 30 minutes!

(1 edit)

Can't go wrong with an Australian God. It was entertaining and surprisingly challenging for how simple it was. I found, however, that you can repeatedly spawn asteroids in front of the player on spawn, and they try to strafe away instead of shooting and get hit over and over.

Fascinating idea to start completely overpowered and scale back down! Made it to level 11, taking only reduced attack cooldown and receiving more damage where possible, thinking I cheated the system and got promptly one-shotted lol

It took me a few attempts to realise I wasn't the snake. But when I did, I had tons of fun; the puzzles were simple but fun to play, and the music was fantastic. Overall an excellent and fun entry!

Really fun to play! Found the rooks hid behind the UI sometimes and it made them very tricky to hit, but other then that it was great. The little cutscenes were tons of fun and the victory lap at the end is always a nice bonus

Very interesting! However, due to the nature of platformers most of the dice-rolled obstacles are removed by me falling and restarting rather then them getting me.

A very interesting concept, a bit hard to keep up with the chaos in general as mentioned by another comment, most of the threats share similar colors to the floor tiling. Also maxes out my GPU for some reason.

Thanks for checking my game out! The document counter at the end was thrown in last second and as a result it didn't end up working properly unfortunately.

Loved the edge mechanic and playing defensively and offensively against bosses. Wish there was more levels but still great nonetheless!