GG!!!
Submitted
Agent SquareCriteria | Rank | Score* | Raw Score |
Technical Implementation | #156 | 2.909 | 2.909 |
Music/Sound | #167 | 2.818 | 2.818 |
Graphics/Animation | #212 | 2.818 | 2.818 |
Overall | #231 | 2.545 | 2.545 |
Fun/Design | #252 | 2.364 | 2.364 |
Theme/Limitation | #336 | 1.818 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Boss limitation: Player becomes the boss of the island and should become the boss of the leaderboard. Theme: game has artifacts-puzzles which are combined into secret letter "on the edge".
Team Size
What main engine/tool/language did you use to construct the game?
Unity C#
Which diversifiers did you use, if any?
Defiance, Hidden Secrets, Infinity
the scope of the game is really big (for a game jam!) but soon enough i just lost interest and stopped playing. Make things more fun, i don't know how to word it better :P
Anyway, good job on the submission
I'm not much of a fan on grindy games and increasing the gain from 1 wood/stone to 2 would boost my enjoyment greatly.
But however, it is a good game with some autocollection mechanics which is great! The art is wonderful and the music calming. The sound effects sound nice aswell.
Nice job!
I like the concepts presented here, really good bones to what seems like could be a fun sim game. I liked the minigames you added as well.
Very beautiful and calming game. I love how the trees mend themselves if you stop cutting, haha! I can see this as a full game like other sims. You have a gift!
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