Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sam

91
Posts
17
Followers
11
Following
A member registered Apr 20, 2020 · View creator page →

Creator of

Recent community posts

Great game loop, and very polished!

Art is fantastic on this one. Loved putting the final decorations on each sword.

Hey! We had really similar ideas <3. Love the execution and art on this one.

Simple, fun and perfectly executed. I have no feedback other than y’all fucking nailed it.

Game was quite creative. It was a little hard to figure out what I need to do at times. A meter would be helpful to tell you how much evidence you need to leave. I also think the camera framing meter was a bit confusing. Hard to tell if it was good or bad. Loved the art, music, and concept overall though!

Side note, is the shader for the health bar based of freya holmers shader course haha?

Oh yeah good idea! Not something we really thought about in dev. Appreciate the feedback!

Loved the effects chosen for this. Also the dialogue system is pretty impressive for the timeframe.

Totally agree, thanks for the feedback!

Thanks for the feedback! VCR OSD Mono, one of my favorites.

Really unique and fun mechanic and a cool interpretation of the theme. Truly an impressive amount of levels completed too. And the music, sfx, and art were great.

Really neat idea here. I think a little less screenshake would make it a bit more clean. Also I think some better visual distinction on when a laser is no longer active would help. It was sometimes hard to tell which lasers were no longer going to shoot.

I like the tutorial sequence. I think it would have flowed a lot better if you didn’t go back to the menu after completing it.

Thanks!

Thank you!

Cool visuals in the town. Didn’t feel like there was much gameplay though. The walk to the escape pod felt sparse after the town.

Liked the look and the sfx and music. Game play felt a bit tiring, and even when I was hauling ass I couldn’t make the number in time.

Quite entertaining.

Great character controller, and I loved the interpretation of the theme.

The voice acting and visuals are quite fun.

Lovely art, and really tight controls. Super fun game!

Really fun game. Excellent choice of music, and the game play is really crisp and fun. I found the circle enlarging somewhat jarring on the eyes. Although this could have been due to Unity’s web player. It’s not always the best at handling quick motion.

Fun game!

Thanks! I appreciate all of those.

Thanks for the feedback! Yeah that’s a comment I’ve been getting a lot, should have done some play testing haha. I didn’t cutoff the rotational force quick enough after you shoot. If I rework it post jam, I’ll definitely make it more responsive!

Thanks for the feedback! Yeah that’s a comment I’ve been getting a lot, should have done some play testing haha. If I make a revamp post jam I’ll definitely remove that delay!

Lovely to play. Super fun mechanic, and the controls feel great. Love the extra bits of juice on the level transitions. Also we had similar thematic ideas, although in the opposite direction lmao.

Enjoyed this thoroughly. The vibes are in fact immaculate.

What more could you ask for?

Loved the art, cool concept!

Really unique and fun gameplay, ended up retrying quite a few times!

Would love to play a finished version. Graphics were cute, and it seemed like a fun way to kill some time.

Super impressive given the time this was created in! Loved the art, and the movement was unique and fun. SFX would improve this a ton.

Loved the look of the scenery, and the mini game was fun.

Love the title screen graphic.

I enjoyed the caged man.

One of those ideas that made me go “That’s so damn clever”. Great stuff!

The shader you made for this is incredible. Also the model for the end is great.

Absolute joy to play this game. The concept is incredible. Love the voice too. Great work with this one!

Hard to say honestly. I think you could argue for either way depending.

I have not! But as an orbiting shit enthusiast I’ll check it out.