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poopiBoss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #188 | 2.800 | 2.800 |
Technical Implementation | #195 | 2.600 | 2.600 |
Fun/Design | #200 | 2.720 | 2.720 |
Overall | #263 | 2.304 | 2.304 |
Graphics/Animation | #309 | 2.040 | 2.040 |
Music/Sound | #353 | 1.360 | 1.360 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The boss is telling you to work and he's feeding you motivation to work.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
Nice game!
I will start off by saying that the cover image for your game has me perplexed. That being said, I managed to figure out the game pretty quickly just based on playing it for a minute or so, which is great game design! It's like tetris mixed with a bioshock hacking puzzle! I really dig it! It could certainly use some polish, but there's a solid gameplay loop here that I really enjoyed! Great job! Also, I know how hard it is to balance life and game dev, so props for getting something done!
Thank you so much! It has been a challenge and I have definitely learned so much from this experience, I am hoping to maintain this as a healthy hobby.
in my experience there nothing healthy about my hobby :D but it’s certainly a fun one!
Hey man! Cool idea!
It took me a little while to work out what I was meant to do first. Maybe a brief pause at the beginning to give people a chance to see what's going on without worrying about placing pieces would be helpful?
That said, the game was nice and easy. With just enough stress waiting for the piece you need while making a mess of the map with all the extras I had, and worrying about making sure I didn't dump things somewhere that would mess me up next time!
Thank you for the feed back. I struggled with a lot of things during development and I ran out of time but I was able to learn so much from this experience.