I don't want to rate this game without playing it, so...how do you assign jobs? I hit Q and W to select the jobs, but neither clicking on slimes nor any other keys I tried actually assigned a job to any slime.
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Slime Manager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #181 | 2.869 | 3.429 |
Technical Implementation | #212 | 2.510 | 3.000 |
Overall | #290 | 2.056 | 2.457 |
Theme/Limitation | #297 | 2.151 | 2.571 |
Graphics/Animation | #337 | 1.793 | 2.143 |
Music/Sound | #386 | 0.956 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You play as a Boss, managing your Slimes by assigning them jobs that guide them toward the goal.
Team Size
What main engine/tool/language did you use to construct the game?
Godot
Comments
Bummer, sounds like you ran into a bug of some sort.
After selecting a job (Either clicking on it, or Q/W) it should highlight in white. From that point you should be able to assign the selected job by clicking on a slime. The number next to a job indicates how many times it can be used. During the first couple of levels there aren't any jobs to assign, since they were trying to show a few different things.
Oh, the other part that's not explained is that you can only assign jobs while the game is playing (ie, after hitting space)
A nice simplified version of the lemmings concept. I'd be interested in seeing more levels, I bet even just these two jobs, and the long fall death mechanic, could lead to some interesting puzzles. You mention you didn't have time to add more jobs, but I actually like the simplicity of having just 2 - less for me to keep track of in my mind, and it's more elegant to see what can be done with fewer parts. I know how you feel with having to cut scope in a jam, haha.
Thanks for the feedback!
Yeah, I think it was a big mistake to focus on trying to work through a bunch of jobs rather than polishing up what I had. I definitely should have focused on trying to exhaust myself of puzzle ideas with just those 2 before thinking about adding ladders etc.
Ah well, it means I'll have a better idea of how to keep myself on track for my next jam!
This was a fun little lemmings style management sim. I enjoyed saving those poor little slime balls :)
cool! The game is fun, and its very cool you used the Vimlark sprites in the VIMJAM hahahahah
About the game, its cool and fun, and it works :D. For being your first jam, its very cool! (this is my second jam btw). About the bad things, the graphics don't combine with the enviroment of the game, the game has no music and effects, and the game goes very slow, but i think thats part of the objective of the game. Cool entry! :D
Yeah, I ran out of time and didn't get to music and polish at all. Next time I'll definitely aim for smaller scope and try to actually complete everything!
I regret the first few levels being so slow. I wanted to ease people into everything, but it does make for a real slow ramp up with only a few actual puzzle levels at the end.
Thanks for the feedback!
Fun lemmings clone. I like that you have the opportunity to look at the level before they started moving. Gives you the chance to plan where to use what job on which slime. I did ran into a bug with the level with the big fall. I didn't manage to save enough slimes and on the death screen there was no restart option or any other possibility to go play again.
Good job on finishing your first jam as well.
Super cool that you used Vimlark assets for the VimJam. The click to apply controls weren't intuitive to me at first, but once I figured it out I had a lot of fun working out the puzzles. I think you should be really proud of this for your first jam. It took me three attempts before I completed a jam attempt on deadline.
I know you said you wanted to scope out more jobs and other juice, but you still made a really fun experience even if it wasn't as big as you'd hoped. Great work.
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