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Amafo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #243 | 2.582 | 3.333 |
Theme/Limitation | #261 | 2.324 | 3.000 |
Overall | #280 | 2.169 | 2.800 |
Music/Sound | #283 | 1.936 | 2.500 |
Fun/Design | #291 | 2.066 | 2.667 |
Technical Implementation | #297 | 1.936 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
In my game you need to collect little creatures called "Amafo" and use them to solve puzzles-- meaning, the player is the 'boss' of the little creatures. Also, I used 'on the edge' on the environment since the entire game happens in the sky.
Team Size
What main engine/tool/language did you use to construct the game?
Unity and C#
Which diversifiers did you use, if any?
I had done a main menu, Amafo stats, player health, and credits; however, I had a shaders problem with Unity and everything that was under canvas became purple. Unfortunately, I had to leave those features out.
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Comments
The animations are very impressive. It is a very nice challenge to play around with. The sound effects and music really build a believable atmosphere. Nice job!
the game was cool but once i placed the seventh yellow thing it closed the game and i tried again and it still happened idk if it was with the game or my computer wish i could finish it tho :(
At the first build, there was supposed to be a credits scene after you spawn the last Amafo near the number 7, but I had to remove it due to a problem with canvas and it was too close to the dead line, so I couldn't fix it. Thank you for playing my game :D
The Amafo are adorable. I really like the sort of voxel/pixel style. The sound effects when you spawn them is really rewarding and adds to the overall gameplay experience. The whole look of the game is really nice and it would have been awesome to see all the additions if it weren't for the shader issues.
One small bug I found was when dodging the spike walls, I tried just going around instead of between them, and took damage from an invisible hitbox.
Great solo attempt and a solid jam addition. Good work!
I actually added the hitbox behind the spikes just so people wouldn't be able to pass behind it haha. Thanks for playing my game :D
This looks beautiful! The graphics are cute and the music fits the gameplay.
I did only get to level or puzzle 7 before I got stuck but it fealt really great! I also love the sound the Amafo make, anything is just kinda perfect with this game.
I will definitely try and beat it again!
At the last puzzle, you were supposed to go to the sand platform and past the huge spikes there would be another green stone. Then you needed to come back to the number 7 puzzle, grab the last green stone, and spawn the last Amafo. Thanks for playing my game :D
Thanks for telling me :D
Cute animations and lighting effects on the rocks and trees. Very calming atmosphere. Liked the puzzle elements, despawning amafo to unlock new paths was neat.
I assume you are the chicken boss on the edge of falling into space... fits the theme.
I enjoyed the boyd mechanic. I think you have something that needs to be explore, think of Pikmin.
Maybe having special chickens to open doors or have them attack like in Zelda.