The animations are very impressive. It is a very nice challenge to play around with. The sound effects and music really build a believable atmosphere. Nice job!
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Amafo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #243 | 2.582 | 3.333 |
Theme/Limitation | #261 | 2.324 | 3.000 |
Overall | #280 | 2.169 | 2.800 |
Music/Sound | #283 | 1.936 | 2.500 |
Fun/Design | #291 | 2.066 | 2.667 |
Technical Implementation | #297 | 1.936 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
In my game you need to collect little creatures called "Amafo" and use them to solve puzzles-- meaning, the player is the 'boss' of the little creatures. Also, I used 'on the edge' on the environment since the entire game happens in the sky.
Team Size
What main engine/tool/language did you use to construct the game?
Unity and C#
Which diversifiers did you use, if any?
I had done a main menu, Amafo stats, player health, and credits; however, I had a shaders problem with Unity and everything that was under canvas became purple. Unfortunately, I had to leave those features out.
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