Play game
Don't get fired's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #99 | 3.347 | 4.000 |
Theme/Limitation | #102 | 3.227 | 3.857 |
Overall | #177 | 2.845 | 3.400 |
Technical Implementation | #178 | 2.749 | 3.286 |
Graphics/Animation | #202 | 2.869 | 3.429 |
Music/Sound | #275 | 2.032 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Boss at Work. On the edge of getting fired :P
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Godot and GDScript
Leave a comment
Log in with itch.io to leave a comment.
Comments
great entry! liked the variety in the minigames. Got a glitch where talking to the boss a second time restarts the task list, but other than that, was a fun experience
I could not "Go to your desk and write a letter". Cool game though, it's like a rpg but interesting mission game play. Never knows what come from! This should been hard to implement while you need to create small mini-games to work in short time and then also a working dialog and all graphics. You come to export this 7 minutes before the closing! Tight timing though. Now its here, seems little buggy, but it got the potential you were about it to have.
I absolutely love the graphics!
The jump'n'run part looks a little bit dull but I like that it's in the game! Also I got softlocked after speaking to all my coworkers, maybe wanna look into that.
I do really like the dynamic between Jerry and the rest of the workers and the tasks feel good and the game stays entertaining. At least until I god softlocked...
Very solid entry!
Nice take on theme and limitation