Play HotShot
HOTSHOT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #123 | 2.683 | 3.000 |
Fun/Design | #133 | 2.460 | 2.750 |
Technical Implementation | #155 | 2.124 | 2.375 |
Overall | #167 | 2.080 | 2.325 |
Music/Sound | #174 | 1.342 | 1.500 |
Graphics/Animation | #178 | 1.789 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
A multiuse remote to change the temperature
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
Scratch and Asperite
Which art and audio did you / your team NOT create?
N/A
Which art & audio did you / your team create BEFORE the jam started?
N/A
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Comments
The theme use here was creative. Nearly got to wave ten. Great Job. :D
its way hard at the end so im surprised great job!
Nice game! Fun overall! For UI, it can be cleaner and also try to remove decimal places in UI. Makes it messier very fast
this was a pretty fun game to play, being able to change the temperature to overcome the hordes of enemies coming your way is a nice touch, gives me a chance to slow down a bit and look for ways to dodge past them. it might just be me but having to from using my mouse to shoot to pressing o or p would mess me over. also, the wave 2 enemies are just too fast, but that could just be me being bad at video games
yeah sorry bout the controls normally you would only want to buy if its between a round or if you really need it
the game is somewhat decent I was truly confused sadly the UI is really mashed on top of each other and I didn't understand whats going on wish you added sfx aswell or music but thats okay you got a decent rating from me!
my porter(since I use scratch) messes stuff up and the UI was good in the scratch version
thats fine and entirely understandable as I said I gave you a decent rating so dw :D
The UI can definitely be improved by reducing the amount of clutter on the screen.
You can do that by removing repetitive stats
(e.g. remove the thermometer stat and amount of enemies on screen stat).
You can also use visuals to help show stats instead of words or numbers
(E.g. replace the word "money" with an image of money.)
You can also hide stats and only show them when needed
(e.g. show the wave number when the wave starts, then hide it).
You probably should take everything here with a grain of salt, its just my opinion.
The gameplay is fun, especially the changing temperature mechanic. It makes for interesting gameplay as you have to manage when you want to switch the temperature to survive longer. A nice arcade game to play and pass the time.
1 the amount of enemys on screen wasnt supposed t I show but it glitched out,and 2 in scratch(my thing I use for making games) you cant use emojys in variable,also 3 that is a great idea
Nice game concept. Unfortunately I'm confused by all the stats on screen and some music would have improved this game greatly. Regardless a nice solid piece.
Some interesting ideas here. I found myself getting overwhelmed very quickly, though.
I'm not quite sold on using decimals for money and health; it was slightly confusing to look at onscreen. If you really want to use floating points rather than integers, you can display these in the form of sliders (just as you do for enemy health). This is easier to understand at a glance.
A restart option would also have been nice. Also, I wasn't getting any sound. Not sure if it's just me.
im sorry i use scratch to make games and my porter sometimes messes stuff up (the enemys are only supposed to give about 12 cents I think)