Thanks for the feedback! I agree with you on theses points
DerpyFood
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Nice game, the art is great. The game's goal was not clearly stated, so I had trouble figuring out what I was supposed to do at first.
I think the enemies needs to have a larger presence in the game, since you can just run past all the rooms easily. The enemies were also kinda annoying to deal with as time goes on since everytime you enter the same area the enemies reappear, and have a lot of health as well. I think if the enemies attacked more frequently, but had less health, it would force the player to dodge their attacks and give the player more reason to attack the enemies back.
The endings don't seem to work, after getting all the key parts and going through the locked area, text played then nothing happened.
Other than that, what was achieved is quite impressive within a one week span. If only one person worked on this, I'm even more impressed. The combo animations, and all the animations looked cool as well. The enemies with custom attacks were a nice addition to the game as well, makes each enemy unique. The furniture and decorations made the level feel more immersive. Overall well done.
The build doesn't work as inteneded, I assume it has something to do with how you loaded in the save file. (if ur using json or yaml to save data)
When the player first opens up the game, you tried to get the save file. However, the game doesn't have a save file to access, so it gives off errors and makes the game completely unplayable. You need to create the file if it doesn't exists. The reason why it worked for you is because when you playtested the file already existed on your computer.
It's all just speculation anyway, hoped this helped!
The setting is quite interesting, and I like the look of the game.
Was unsure of whether I was supposed to just keep clicking the square and get lucky, so maybe some indication telling to player to continue to click the square would help.
The font is nice, but a bit unreadable.
Overall interesting and unique clicker game.
The only thing I disliked was the wall of texts, but understandable during game jams. Also make the right side arrow and button the same color, it confused me at first lol
Overall nice game, very unique compared to other clicker games, adds new mechanics to keep the game fresh with multiple endings! I liked the way the game introduced the new mechanics as well, doesn't overload the player with information.
Honestly very confusing at first, should probably tell the player that having more monkeys on screen lets you earn money. You also should probably tell the player about other features as well, like telling the player that the combo resets when monkey leaves the screen? (not so sure whether thats a thing).