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Slime Survival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #54 | 3.466 | 3.875 |
Fun/Design | #81 | 3.130 | 3.500 |
Overall | #91 | 2.952 | 3.300 |
Music/Sound | #98 | 2.795 | 3.125 |
Technical Implementation | #103 | 2.795 | 3.125 |
Theme/Limitation | #130 | 2.571 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The dash can be used in multiple ways, such as killing enemies or making distance
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
Unity, Asesprite, jsfxr
Which art and audio did you / your team NOT create?
Music, found on Free Music Archive
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Comments
Fun Game! Sometimes there was unclear to me where were the hitboxes and hurtboxes. I took a lot of damage 😅
I think the music could benefit from having some section that gives it a bit of variety to keep the sound fresh.
Great work! It's a pretty good arcade style game.
Cool game. I don't like that I can't dash after taking damage and the hitboxes are too big, the game was in need of more enemies. But other than that the game was fun.
The player and the enemies all look great, with nice color palettes and lively animations. The music is upbeat, and the sound effects add to the atmosphere.
I was somewhat frustrated by the fact that the player cannot dash after being hit by an enemy. This is a legitimate design choice (and it's communicated by the flashing sprite), but it still kept tripping me up.
This game would really benefit from something more... different types of enemies, pickups, events, and so forth.
I liked the idea, but I wasn't sure when I could dash again. I think some indicator telling me when I could dash would be incredibly helpful. Maybe ramping up the slime invasion a little slower too. Loved the art, and mechanics work, just need that indicator so I know when to dash and stop killing myself on slimes.