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A jam submission

Arrow InvasionView game page

Protect the great wizards diamond from the invading arrows!
Submitted by MTBRGaming — 1 day, 13 hours before the deadline
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Arrow Invasion's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#193.6904.125
Fun/Design#313.6904.125
Overall#413.3993.800
Theme/Limitation#573.2423.625
Graphics/Animation#683.3543.750
Music/Sound#723.0193.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
All the enemies are arrows, so when the wizard attacks one, they are boosted in the direction the arrow faces. Attack = Movement

Team Size

Solo (1)

Completeness

Complete Game

What tools did your team use to construct the game?
Unreal Engine, Beepbox, Aseprite

Which art and audio did you / your team NOT create?
Sound Effects - From Freesound.org

Which art & audio did you / your team create BEFORE the jam started?
Nothing

Which diversifiers did you use, if any?
None

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Comments

Submitted

Such an original concept! The levels were quite hard, but really engaging. The art is great and so is the audio. Very solid submission, great job!

Developer

Thanks!

Submitted

This is a really interesting concept. I found the timing a bit tricky and I think I cheesed one of the levels, but I got to the end. The respawning after death seemed a bit strange, as usually I needed to restart the level anyway. Solid pixel art and a polished feel. Great work!

Developer

Thanks! There was one level that you could cheese but I intentionally left it there to see if anyone found it. I do think that the death mechanic did need some work. Thanks again!

Submitted(+1)

Wow. Underrated game. This is not just one of the more unique implementations of the theme but it is a tightly made little game with consistent style. Take these well deserved 5 stars.  

Developer

Thanks so much!

Submitted

Nice combination of puzzle+timing mechanics! I can see this having tough levels with very precise timing and/or being hard to figure in which order you should kill the enemies.

Developer

Thanks so much!

Submitted

Cool game!

I liked the arrow mechanic, but found the timing hard. Also I would like it if when I died it automatically restarted the level and also no lives. Overall a fun game!

Developer

Thanks! I agree with both of those. The lives weren't very necessary and probably just took up extra time on my part. I also agree that the timing could be finicky at times.

Submitted

The game's conceit is fun and I liked how drastic the movement granted by the enemies were. The timing seemed really finnicky with the 'wicks', which also as a note were not apparent to me initially as something to shoot. My first impression was that they were platforms.

The color palette did seem a bit overly much I found it hard to focus on my tiny little character. 

Developer

Thanks! I do agree that the timing could use some work.