Thanks a lot! We'll see how it goes :)
Q34
Creator of
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A great entry! The bosses are really well designed, but what I enjoy the most is deciding which runes to take and how to chain them for powerful combos. This aspect is very well done, especially since there are so many runes, with different, creative effects. I just wish I could go to the shop and my wheel between fights, but I understand the design. Overall, a really fun time!
Such a fun take on the theme! Also, the art is beautiful, I especially love the parallax effects.
My strategy that got me through every boss with no issue was to focus on the wheel and keeping up the combo. I basically only looked at the wheel, used every action and dodged the attacks that I saw with the corner of my eye. So, I think that an option to have the wheel in the middle of the screen could be useful, to make the player actually look at the boss, not just the wheel :P
Really, really well designed game! I also love all the graphics and audio, they are amazing! The strategic gameplay is very engaging and it's so satisfying to push enemies to the danger zones. The game ramps up the difficulty pretty quickly, yet it never feels too overwhelming or tedious thanks to the enemy variety.
After playing this awesome game, I was wondering what other games did you make and then I realized it's you guys, lol!
The atmosphere is really creepy, but that's all. Jumpscares happen only when you take a picture, which makes them very predictable. Also, the whole spooky vibe disappears when entering the attic, since it stops being realistic. Not to mention that the game has no original feature that would make it unique or to tie it to the theme.
Good luck with your Steam game though!
The level design is incredible! The fact that I managed to beat the game without getting stuck even once, despite having the worst orientation skills known to man is just mind blowing. The guns getting bigger and bigger is hilarious and I love how the guns look and feel. The puzzles are engaging, even though most of them limit to standing in a different spot to clear the way. Still, what shines here the brightest is the level design. Great game!
Awesome puzzle game! Everything looks nice and is very polished, I like how the player just explodes when the level is restarted. I am impressed by how many unique and neat ideas you had with the level design. I especially did not expect dodging turret bullets in a puzzle game. Really, great job!
(Also, I managed to beat all the levels, what the hell is that ending?! I love it.)
Very funny and original idea! It's an unexpected take on the theme and I like it. You successfully pulled off the addictive feeling of risk and reward. I didn't try the multiplayer mode, but it's probably even better. Buying graffiti in the shop is a neat touch and made me more interested in gaining money. Great entry!
All your games from this GDKO were innovative and exciting to discover. I really enjoyed seeing what you'll come up with in each round and I was never disappointed. The level of polish that you clearly put a lot of effort in was very impressive! Some of my favorite games from the whole competition were made by you. Like Track and Fear that I played for a lot time, it was so fun! Great job Evengy and good luck!
Why did nobody tell me that gambling is so fun?! Seriously, you once again outdid yourself with this game, I love it! Even though I never played poker, I got so invested in the gameplay once I googled the card layouts and focused on getting as many chips as possible. I played through all the levels and I am so impressed that all of them bring something new or different to the gameplay! This is such a well made game, wow. Literally, my one and only complaint is that the background rotating constantly made me kinda dizzy, because I played for too long lol.
After every round I couldn't wait to play anything that you submitted, your games were always so surprising and creative and I had so much fun with every one of them. I am still thinking of how genius your idea was for the first round game! In my opinion, your submissions often stood out as the ones with the best game design and creativity. This final game is no different. Joszs, I think you could (and should!) win this GDKO, because you kept a very high level with all submissions and this one is the perfect culmination. Also, it wouldn't be the first time that a game set in space wins the final round of GDKO :D