Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Maslow's FlamethrowerView game page

Use a Flamethrower for everything!. Short demo created for VimJam3.
Submitted by DamianLDF — 10 hours, 58 minutes before the deadline
Add to collection

Play game

Maslow's Flamethrower's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#763.0573.222
Fun/Design#1172.6352.778
Graphics/Animation#1382.4242.556
Technical Implementation#1432.3192.444
Overall#1492.2772.400
Music/Sound#1950.9491.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
The flamethrower is used against enemies, for opening doors and jumping

Team Size

Solo (1)

Completeness

Unfinished Prototype

What tools did your team use to construct the game?
Godot, GIMP

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Really cool game idea and implementation. The stunned states were a little confusing and UI showing the enemy's health would have been nice.

Other than that though, you've made a really cool game. Well done!

Submitted

Great level design, good job filling space with supplies. Fits the theme well. The graphics are well done.

The big enemies are a bit weird, I didn't understand I was stunned when I was first hit, and I don't know the hit box.

Submitted

Nice game. Like the ice golem, that force you to jump (a screenshake could help to understand why we are hit even at distance). Some SFX would be great. You say: "The flamethrower is used ... for ... jumping". I did not sawit, but it can be interesting to use it like a jetpack, to jump higher or thing like that.

It sounds like a good start.

Submitted

Cool game. The flamethrower was b.a.

Submitted(+1)

Very thematic. Good implementation of the jam focus.

I really liked the large enemy that pounds the ground. Even though that effect is annoying (and maybe lasts too long), it forces the player to dodge and move quickly.

The main character looks pretty good, but the animations are very stiff. 

I didn't get any audio when I played this. It's always good to put some music and SFX in there, even if you don't spend too much time on it.

Developer(+1)

Thank you for your feedback! I am glad you liked the Ice golem, because even though I dediced I had no time to draw it properly, I spent hours animating that sketch frame by frame... decisions are hard. Regarding the audio you are right, next time I will at least record a couple of sounds quickly so at least the game is not silent.

Submitted(+1)

The effort on that animation shows, even though the drawing itself isn't detailed. Nice job.

Submitted(+1)

This is a good start to a game. I like the level design.

The ground shaking thing was a little awkward and it does need some sound, but I understand its a prototype. 

Developer

Thank you for your feedback! Yeah, I had to scrap the sounds and a lot of other things like bosses and other enemies because I ran out of time. But at least I am getting that the message and the little stun animation made it a little more clear what is going on :-) .

Submitted(+1)

This was a fun take on the theme! The slippery controls took a bit to get used to, but I get why you made that decision since it is an ice world. One thing I'd like is the ability to replay when I die instead of having to refresh the page.

Developer(+1)

Thank you for your feedback! When you die, you should be able to restart the level with Space or Enter.