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Maslow's Flamethrower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #76 | 3.057 | 3.222 |
Fun/Design | #117 | 2.635 | 2.778 |
Graphics/Animation | #138 | 2.424 | 2.556 |
Technical Implementation | #143 | 2.319 | 2.444 |
Overall | #149 | 2.277 | 2.400 |
Music/Sound | #195 | 0.949 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The flamethrower is used against enemies, for opening doors and jumping
Team Size
Solo (1)
Completeness
Unfinished Prototype
What tools did your team use to construct the game?
Godot, GIMP
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Comments
Really cool game idea and implementation. The stunned states were a little confusing and UI showing the enemy's health would have been nice.
Other than that though, you've made a really cool game. Well done!
Great level design, good job filling space with supplies. Fits the theme well. The graphics are well done.
The big enemies are a bit weird, I didn't understand I was stunned when I was first hit, and I don't know the hit box.
Nice game. Like the ice golem, that force you to jump (a screenshake could help to understand why we are hit even at distance). Some SFX would be great. You say: "The flamethrower is used ... for ... jumping". I did not sawit, but it can be interesting to use it like a jetpack, to jump higher or thing like that.
It sounds like a good start.
Cool game. The flamethrower was b.a.
Very thematic. Good implementation of the jam focus.
I really liked the large enemy that pounds the ground. Even though that effect is annoying (and maybe lasts too long), it forces the player to dodge and move quickly.
The main character looks pretty good, but the animations are very stiff.
I didn't get any audio when I played this. It's always good to put some music and SFX in there, even if you don't spend too much time on it.
Thank you for your feedback! I am glad you liked the Ice golem, because even though I dediced I had no time to draw it properly, I spent hours animating that sketch frame by frame... decisions are hard. Regarding the audio you are right, next time I will at least record a couple of sounds quickly so at least the game is not silent.
The effort on that animation shows, even though the drawing itself isn't detailed. Nice job.
This is a good start to a game. I like the level design.
The ground shaking thing was a little awkward and it does need some sound, but I understand its a prototype.
Thank you for your feedback! Yeah, I had to scrap the sounds and a lot of other things like bosses and other enemies because I ran out of time. But at least I am getting that the message and the little stun animation made it a little more clear what is going on :-) .
This was a fun take on the theme! The slippery controls took a bit to get used to, but I get why you made that decision since it is an ice world. One thing I'd like is the ability to replay when I die instead of having to refresh the page.
Thank you for your feedback! When you die, you should be able to restart the level with Space or Enter.