Fun little challenge. The granade is somewhat cluncky, ended up using only the shotgon. Multiuse for movement/attack is implemented very well.
Music/sound off as default made me think there is none.
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #38 | 3.583 | 3.583 |
Technical Implementation | #88 | 2.917 | 2.917 |
Overall | #93 | 2.933 | 2.933 |
Fun/Design | #97 | 2.917 | 2.917 |
Music/Sound | #101 | 2.750 | 2.750 |
Graphics/Animation | #132 | 2.500 | 2.500 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Multi Fuctional : weaponry is movement. health is ammo
Team Size
Completeness
What tools did your team use to construct the game?
Godot Krita Gimp (and a music software, I don't know)
Which art and audio did you / your team NOT create?
Godot Icon
Fun little challenge. The granade is somewhat cluncky, ended up using only the shotgon. Multiuse for movement/attack is implemented very well.
Music/sound off as default made me think there is none.
The Game Is Fun, You Should Probably Start The Game With Music Half On, As I Didn't Even Notice There Was Music Until The Second Time I Played. The Game Is Overall Fun.
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